[
  {
    "id": "solstice-drive-roads-in-detail-2026-10-31",
    "gameId": "solstice-drive",
    "date": "2026-10-31",
    "kind": "updates",
    "label": "Graphics & garage expansion",
    "title": "Solstice Drive: Roads in Detail",
    "version": "Realism 20261031",
    "changes": [
      "Six new models expand the garage to 23 cars: Aster H2, Caspian R6, Stratos S4, Granite 4X, Kite R and Aurelia GT, each with distinct physical specifications and handling.",
      "Improved paint, glazing, cabin detail and trim, with local scenery reflections, ground contact shadows and headlights that illuminate the road.",
      "More detailed terrain, aged asphalt, rain puddles, water, vegetation and roadside service stops give the coast a richer look.",
      "Choose Pause → Maximum realism for Ultra graphics, realistic engine power and simulation damage. Assisted driving remains available in the same menu.",
      "Use Inspect car in the garage for an unobstructed rotating view before buying, with framing that adapts to phone screens.",
      "Existing cars, tuning, credits, career progress, badges and equipped rewards are preserved. The existing 34 events, ten story chapters and three championships remain available."
    ],
    "releaseUrl": "https://solstice-drive.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Drive Roads in Detail"
  },
  {
    "id": "x-games-community-archive-2026-10-31",
    "gameId": null,
    "date": "2026-10-31",
    "kind": "updates",
    "label": "Community & sharing",
    "title": "X Games: Every Update, One Community",
    "changes": [
      "Added a complete, searchable archive of published game and website updates, bug fixes and trailer news, with downloadable copies.",
      "Added a community invitation, one-tap sharing with a copy-link fallback, and a downloadable sharing card featuring actual gameplay.",
      "Added community news and refreshed website link previews for sharing."
    ],
    "releaseUrl": "https://x-games-hub.pages.dev/community/",
    "releaseStatus": "Published",
    "releaseLabel": "Explore the complete archive"
  },
  {
    "id": "hush-orbit-meridian-expanse-3-0-2026-10-30",
    "gameId": "hush-orbit",
    "date": "2026-10-30",
    "kind": "updates",
    "label": "Major expansion",
    "title": "Hush Orbit: The Meridian Expanse",
    "version": "3.0.0",
    "changes": [
      "Explore an expanded survey ship with eighteen connected rooms, twenty-four task stations, ten vents and eight task types.",
      "Crew AI now builds suspicion from sightings, evidence and alibis, stays with allies and flees danger. Infiltrators choose more cautious attacks and tactical sabotage.",
      "Redesigned rounded explorers can wear hats, suits and visor colors, with companion pets in a twenty-two-option wardrobe.",
      "Earn credits from completed matches and contributions, then buy and equip cosmetics. Purchases and equipped choices persist with your career.",
      "New ballot cards and vote confirmation lead into animated airlock ejections, victory screens and defeat debriefs. Existing achievements, the Quiet Watch event and private rooms remain available."
    ],
    "releaseUrl": "https://hush-orbit.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play The Meridian Expanse"
  },
  {
    "id": "hush-orbit-wallet-voting-fixes-3-0-2026-10-30",
    "gameId": "hush-orbit",
    "date": "2026-10-30",
    "kind": "fixes",
    "label": "Save & phone fixes",
    "title": "Hush Orbit: Secure Wallet, Clear Ballots",
    "version": "3.0.0",
    "changes": [
      "Protected earned credits, purchased cosmetics and newer career fields when an older open game tab saves afterward.",
      "Kept career counters from rolling backward during older-tab saves, and prevented completed-match reconnects from paying the same reward again.",
      "Fixed phone ballot overflow so voting cards and the confirmation button fit at narrow widths."
    ],
    "releaseUrl": "https://hush-orbit.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play the updated game"
  },
  {
    "id": "jade-ascendant-living-heavens-6-0-2026-10-30",
    "gameId": "jade-ascendant",
    "date": "2026-10-30",
    "kind": "updates",
    "label": "World expansion",
    "title": "Jade Ascendant: The Living Heavens",
    "version": "6.0.0",
    "changes": [
      "Explore twenty regions with richer terrain, roads, forests, water, farms, villages and distant mountain scenery. New destinations include Bamboo Terraces, Pearlwind Coast and the Valley of the First Dawn.",
      "Ascend through twenty-four spirit realms with Early, Middle and Peak stages, distinct animated auras and one active art per realm. Physical and mind paths now each span ten realms.",
      "The continuing journey now has twenty story chapters, sixteen named NPCs, forty-two monster types and thirteen bosses, alongside twenty-four pill recipes and twenty weapons.",
      "Face eight tribulation mechanics: lightning, flame, frost, void blades, wind, gravity, briars and a rotating eclipse refuge.",
      "Press G for the World Atlas and travel gates. Discover destinations before using their gates; the expanded codex adds People, Bestiary and Trials pages plus recipe and location search.",
      "Eight-player co-op, opt-in PvP and mutual-confirmation trading remain supported. Earlier solo and online journeys migrate while preserving existing progression and earned story completion."
    ],
    "releaseUrl": "https://jade-ascendant.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Explore The Living Heavens"
  },
  {
    "id": "jade-ascendant-living-heavens-scenery-fixes-2026-10-30",
    "gameId": "jade-ascendant",
    "date": "2026-10-30",
    "kind": "fixes",
    "label": "Scenery & performance",
    "title": "Jade Ascendant: A Clearer View",
    "version": "6.0.0",
    "changes": [
      "Tree canopies now fade where they block the view between the camera and your character.",
      "Reduced unnecessary distant scenery drawing and batched landscape detail to improve performance in the expanded world.",
      "Adjusted coastal terrain so water remains visible while safe travel landings stay dry."
    ],
    "releaseUrl": "https://jade-ascendant.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play The Living Heavens"
  },
  {
    "id": "jade-ascendant-jade-pacts-5-0-2026-10-29",
    "gameId": "jade-ascendant",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "PvP, trading & characters",
    "title": "Jade Ascendant: Jade Pacts",
    "version": "5.0.0",
    "changes": [
      "Added opt-in PvP duels with normalized sparring stats, realm abilities, knockouts and safe resets that restore the saved journey.",
      "Trade pills and spare weapons after both players confirm the exact offers. Changed offers require fresh confirmation.",
      "Replaced the earlier character models with original rounded cartoon cultivators for players, townspeople and projected souls.",
      "In an online room, meet near Cloudrest and press T to duel or trade. Solo progress stays separate, and temporary arena stats do not replace journey saves."
    ],
    "releaseUrl": "https://jade-ascendant.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play Jade Pacts & later updates"
  },
  {
    "id": "x-games-achievement-items-2026-10-29",
    "gameId": null,
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Hub update",
    "title": "X Games: Earn It. Equip It.",
    "version": "Achievement Items 1.0",
    "changes": [
      "Every game achievement now unlocks a unique in-game item: 92 rewards across all 23 games, with cosmetic collectibles and useful equipment.",
      "Browse each reward beside its badge or exclusive event in Achievements. Earned badges automatically grant their items, including achievements unlocked before this update.",
      "Open Badges → Rewards inside a game to equip or remove an owned item. Phone-friendly controls and saved choices keep the inventory easy to use.",
      "Useful gear improves solo gameplay, while online modes retain their normal balance. Existing event prizes, saves and the Pumpkin Hunter golden theme are preserved."
    ]
  },
  {
    "id": "solstice-drive-achievement-items-2026-10-29",
    "gameId": "solstice-drive",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Solstice Drive: The Trophy Garage",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Sunburst Rally Spark, Tidal Slide Orbit, Coastline Legend Crest, Crewlight Sunset Crown. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility ornaments add 4%, 6% or 8% vehicle acceleration in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://solstice-drive.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "vesper-trials-achievement-items-2026-10-29",
    "gameId": "vesper-trials",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Vesper Trials: Relics of the Vale",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Emberguard Charm, Wayfarer Lantern Charm, Regent’s Dawn Sigil, Counterlight Halo. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Useful charms add 4%, 6% or 8% attack damage in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://vesper-trials.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "astral-archive-achievement-items-2026-10-29",
    "gameId": "astral-archive",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Astral Archive: Sleeves of the Archive",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Firstlight Foil Sleeve, Starforged Battle Sleeve, Prism Anvil Sleeve, Riftbound Crown Sleeve. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Useful charms add 4%, 6% or 8% attack damage in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://astral-archive-game.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "rift-runner-achievement-items-2026-10-29",
    "gameId": "rift-runner",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Rift Runner: Signalbound Gear",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Meridian Spark Trail, Guardian Arc Trail, Homebound Signal Trail, Relay Nova Trail. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Useful charms add 4%, 6% or 8% attack damage in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://rift-runner-xq.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "hollow-lantern-achievement-items-2026-10-29",
    "gameId": "hollow-lantern",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Hollow Lantern: The Lanternkeeper’s Reliquary",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Whisperglass Lantern, Threefold Wisp Lantern, Unstruck Dawn Lantern, Dancer’s Moon Lantern. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Useful charms add 4%, 6% or 8% attack damage in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://hollow-lantern-dq1.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "redline-achievement-items-2026-10-29",
    "gameId": "redline",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Redline: Impact Lab: Impact Honors",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Hangtime Hazard Spark, Chainflash Reactor Orbit, Apex Measure Crest, Triathlon Lab Crown. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility ornaments add 4%, 6% or 8% vehicle acceleration in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://redline-impact-lab.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "the-hours-between-achievement-items-2026-10-29",
    "gameId": "the-hours-between",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "The Hours Between: Tokens of the Threshold",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Exit Sign Spark, Deepwater Orbit Charm, Last Threshold Crest, Wayback Beacon Crown. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility gear adds 4%, 6% or 8% movement speed in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://the-hours-between-xq.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "asterwick-achievement-items-2026-10-29",
    "gameId": "asterwick",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Asterwick: Charms of the Society",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Scholar’s Quill Charm, Hidden Stair Charm, Lantern Society Crest, Twilight Laureate Charm. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Useful charms add 4%, 6% or 8% attack damage in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://asterwick-castle.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "apex-afterhours-achievement-items-2026-10-29",
    "gameId": "apex-afterhours",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "APEX / AFTERHOURS: Afterhours Trophy Works",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Victory Voltage Spark, Sidewinder Neon Orbit, Afterdark League Crest, Double Shift Goldline Crown. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility ornaments add 4%, 6% or 8% vehicle acceleration in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://apex-afterhours.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "dead-frequency-achievement-items-2026-10-29",
    "gameId": "dead-frequency",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Dead Frequency: Coldwell Keepsakes",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Hotline Amber Charm, Casefile Ultraviolet Charm, Last Broadcast Charm, Coldwell Signal Charm. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility gear adds 4%, 6% or 8% movement speed in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://dead-frequency-xq.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "the-quiet-between-achievement-items-2026-10-29",
    "gameId": "the-quiet-between",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "The Quiet Between: Letters & Keepsakes",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: First Letter Seal, Sixfold Kindness Charm, Morningglass Keepsake, Lost Hour Clock Charm. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility gear adds 4%, 6% or 8% movement speed in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://the-quiet-between.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "emberfall-achievement-items-2026-10-29",
    "gameId": "emberfall",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Emberfall: The Last Light: Relics of the Last Light",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Guardian Ember Sigil, Helping Hands Bloom, Lastlight Mantle, Oathkeeper Hunt Crown. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Useful charms add 4%, 6% or 8% attack damage in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://emberfall-last-light.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "midnight-circuit-achievement-items-2026-10-29",
    "gameId": "midnight-circuit",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Midnight Circuit: Nightfall Trophy Lights",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: First Night Pulse Emblem, Festival Frequency Orbit, Nightfall Encore Crest, Eclipse Laureate Emblem. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Stabilizer gear adds 4%, 6% or 8% vehicle grip in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://midnight-circuit-143.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "neon-coast-achievement-items-2026-10-29",
    "gameId": "neon-coast",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Neon Coast: After Hours: Harbor Honors",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Firstlight Boulevard Spark, Undertow Pearl Orbit, Eastreach Sunrise Crest, Harbor Shift Goldwave Crown. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility ornaments add 4%, 6% or 8% vehicle acceleration in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://neon-coast-after-hours.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "moonfall-courier-achievement-items-2026-10-29",
    "gameId": "moonfall-courier",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Moonfall Courier: The Courier’s Constellation",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Signal Comet Trail, Guardian Firefly Trail, Little Constellation Trail, Afterdark Aurora Trail. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility charms extend the pickup radius by 8%, 12% or 16% in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://moonfall-courier-xq.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "cloudstep-isles-achievement-items-2026-10-29",
    "gameId": "cloudstep-isles",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Cloudstep Isles: Rewards Above the Clouds",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Beacon Breeze Wisp, Surefoot Sky Orbit, United Isles Star Charm, Perfect Relay Sunspirit. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility gear adds 4%, 6% or 8% movement speed in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://cloudstep-isles.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "mossbound-achievement-items-2026-10-29",
    "gameId": "mossbound",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Mossbound: Crafted Glory",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Handcrafted Copper Charm, Stoneworker Crystal Charm, Dawnrestored Sunstone, Homestead Hearth Charm. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Utility tool charms add 4%, 6% or 8% mining speed in solo Survival play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://mossbound-isle.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "breachline-achievement-items-2026-10-29",
    "gameId": "breachline",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Breachline: Marks of Distinction",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Reclaimed Zone Charm, Last Signal Orbit, Gilded Training Crest, Double Shift Command Crown. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Useful charms add 4%, 6% or 8% attack damage in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://breachline.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "pokemon-red-expanded-achievement-items-2026-10-29",
    "gameId": "pokemon-red-expanded",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Pokémon Global Version: The Trainer’s Trophy Satchel",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Field Research Leafpin, League Spark Emblem, Champion Starcrest, Hidden Garden Mewpin. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Trainer charms add 4%, 6% or 8% walking speed during offline field exploration. Battles, cutscenes and online play keep their normal rules.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://pokemon-red-expanded.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "skyroot-keepers-achievement-items-2026-10-29",
    "gameId": "skyroot-keepers",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Skyroot: Standards of the Keepers",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Grove Memory Standard, Companion Starlight Pennant, Dawnwild Keeper Banner, Relay Sunseed Standard. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Useful charms add 4%, 6% or 8% attack damage in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://skyroot-keepers.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "wanderwild-achievement-items-2026-10-29",
    "gameId": "wanderwild",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Wanderwild: The Voyager’s Keepsakes",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: First Lantern Firefly, Pocket Compass Token, Nine Lights Northstar, Lantern Relay Goldleaf. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Scout tokens reveal extra route information for one, two or three upcoming islands, without spending resources.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://wanderwild-game.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "hush-orbit-achievement-items-2026-10-29",
    "gameId": "hush-orbit",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Hush Orbit: Station Honors",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Station Hand Signalmark, Trusted Signal Orbitmark, Quiet Veteran Crestmark, Quiet Watch Solarmark. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Crew insignia add 4%, 6% or 8% movement speed while playing solo as Crew; online rooms and Infiltrator play keep their normal speed.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://hush-orbit.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "jade-ascendant-achievement-items-2026-10-29",
    "gameId": "jade-ascendant",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Achievements & gear",
    "title": "Jade Ascendant: Relics of Ascension",
    "version": "Achievement Items 1.0",
    "changes": [
      "Added four achievement rewards: Moonleaf Dew Charm, Spirit Vessel Halo, Starbound Ascension Crest, Moonleaf Vigil Crown. Each is tied to its matching permanent or event badge.",
      "Previously earned badges unlock their items automatically. Find your collection inside the game under Badges → Rewards, with each item’s appearance and effect explained.",
      "Equip one item at a time or choose Unequip item. Your choice stays saved for this game and player in this browser, independently from your adventure.",
      "Cultivation charms add 4%, 6% or 8% to passive and focused-breath qi gains in solo play.",
      "Online gameplay keeps its normal balance. Existing saves and original event prizes are preserved."
    ],
    "releaseUrl": "https://jade-ascendant.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play & view rewards"
  },
  {
    "id": "jade-ascendant-ascend-together-4-0-2026-10-29",
    "gameId": "jade-ascendant",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Online co-op",
    "title": "Jade Ascendant: Ascend Together",
    "version": "4.0.0",
    "changes": [
      "Create a private online co-op room for up to eight players, or join a friend with a room code or invite link. Choose Online co-op on the title screen, then Create a room and Copy invite link.",
      "Explore and fight together against synchronized monsters and bosses. Resources are shared across the room, and nearby teammates receive shared combat rewards.",
      "See teammates move through the world with their equipped weapons, character models and realm auras. The party roster shows each player’s realm and connection status.",
      "Online progression saves separately from your solo journey. Reconnect to recover your room session, or pause safely while friends keep playing."
    ],
    "releaseUrl": "https://jade-ascendant.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play Ascend Together"
  },
  {
    "id": "jade-ascendant-coop-connection-respawn-fixes-2026-10-29",
    "gameId": "jade-ascendant",
    "date": "2026-10-29",
    "kind": "fixes",
    "label": "Co-op fixes",
    "title": "Jade Ascendant: Reconnect & Return",
    "version": "4.0.0",
    "changes": [
      "Fixed the browser connection issue found when joining online co-op rooms.",
      "Fixed a reconnect edge case that could hide the respawn screen after a player was defeated.",
      "Room recovery restores the existing online character instead of replacing it with a solo save. Existing solo progress and unlocked badges remain intact."
    ]
  },
  {
    "id": "jade-ascendant-soulbound-ascension-3-0-2026-10-29",
    "gameId": "jade-ascendant",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Major expansion",
    "title": "Jade Ascendant: Soulbound Ascension",
    "version": "3.0.0",
    "changes": [
      "Expanded cultivation to sixteen major realms with Early, Middle and Peak stages. Each realm unlocks a distinct art, including Nascent Soul projection, Spatial Step, time abilities and companions.",
      "Every realm now has its own animated aura, growing stronger through its three stages. Open Paths with P to browse soul wisps, orbital cores, lightning, constellations, portals and clock halos.",
      "Added detailed skinned fantasy characters, long hair and flowing clothing, alongside improved world visuals and spell effects.",
      "The expanded journey spans twelve story chapters and ten regions, with twenty-two monster types, new late-game bosses, twelve pills, twelve weapons and four tribulation mechanics.",
      "Added layered original music, biome themes and distinct realm-art effects. Click the world for mouse look and press Escape to release; a click-then-move fallback is available when cursor capture is unavailable.",
      "Earlier journeys migrate safely, keeping existing cultivation progress and earned badges."
    ]
  },
  {
    "id": "jade-ascendant-heavens-requiem-2-0-2026-10-29",
    "gameId": "jade-ascendant",
    "date": "2026-10-29",
    "kind": "updates",
    "label": "Cultivation expansion",
    "title": "Jade Ascendant: Heaven’s Requiem",
    "version": "2.0.0",
    "changes": [
      "Introduced a third-person follow camera with vertical orbit, zoom, recentering and tactical view. Press C to recenter.",
      "Reworked cultivation around timed breathing: press R to begin, then press again inside the golden window for stronger cultivation.",
      "Expanded the original path to ten major realms with three stages each, plus six physical realms and six mind realms.",
      "Added alchemy with five pill recipes, six forgeable weapons and nine playable lightning tribulations.",
      "Expanded the story to eight chapters across seven regions, with thirteen monster types and improved animated models. Existing journeys and badges are preserved."
    ]
  },
  {
    "id": "hush-orbit-quiet-watch-achievements-20261027",
    "gameId": "hush-orbit",
    "date": "2026-10-27",
    "kind": "updates",
    "label": "Achievements & event",
    "title": "Hush Orbit: Quiet Watch & Career Medals",
    "version": "2.1.0",
    "changes": [
      "Added three permanent career achievements: complete a personal task, earn three wins, and complete ten shifts with fifteen personal tasks.",
      "Added Quiet Watch, an exclusive opt-in challenge: finish seven new personal solo task minigames and win two new solo missions for the gold Quiet Watch Keeper badge.",
      "Event progress begins after entry; AI work, fake tasks and multiplayer actions do not advance this solo challenge. Entered challenges and earned badges persist across visits.",
      "Added an in-game badge panel and X Games collection connection while preserving existing career statistics, preferences and private rooms."
    ],
    "releaseUrl": "https://hush-orbit.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play Quiet Watch update"
  },
  {
    "id": "jade-ascendant-moonleaf-vigil-achievements-20261027",
    "gameId": "jade-ascendant",
    "date": "2026-10-27",
    "kind": "updates",
    "label": "Achievements & event",
    "title": "Jade Ascendant: Moonleaf Vigil & Ascension Medals",
    "version": "1.1.0",
    "changes": [
      "Added First Moonleaf, Spirit Vessel and A Name Among Stars achievements for gathering and reaching cultivation milestones.",
      "Added Moonleaf Vigil, an exclusive opt-in challenge: gather five new moonleaf, defeat eight new spirits and cultivate for thirty new seconds at the spirit well for a permanent gold Keeper badge.",
      "Only actions after entry count toward the event. Respawning moonleaf and spirits keep it playable in every realm, including Celestial, without resetting your journey.",
      "Added the in-game badge panel and X Games collection connection; existing progress, local saves and journey export/import remain compatible."
    ],
    "releaseUrl": "https://jade-ascendant.pages.dev/",
    "releaseStatus": "Published",
    "releaseLabel": "Play Moonleaf Vigil update"
  },
  {
    "id": "hush-orbit-launch-2-0-2026-10-27",
    "date": "2026-10-27",
    "gameId": "hush-orbit",
    "kind": "updates",
    "label": "New game",
    "version": "2.0.0",
    "title": "Hush Orbit: Trust No Signal",
    "changes": [
      "Hush Orbit joins X Games: an original social-deduction game aboard a seven-room orbital station. Play Crew or Infiltrator solo against six AI crewmates.",
      "Repair systems through task minigames, report bodies, read witness statements and vote in meetings. Infiltrators can sabotage lights or the reactor, eliminate isolated crew and move through vents.",
      "Create private online rooms for two to seven friends with optional AI fill. With AI disabled, at least four humans are required; online roles stay secret and are assigned randomly.",
      "Meeting chat keeps living players and ghosts in separate channels. Career statistics and preferences save in this browser."
    ]
  },
  {
    "id": "jade-ascendant-launch-1-0-2026-10-27",
    "date": "2026-10-27",
    "gameId": "jade-ascendant",
    "kind": "updates",
    "label": "New game",
    "version": "1.0.0",
    "title": "Jade Ascendant: The Path Above the Clouds",
    "changes": [
      "Jade Ascendant joins X Games as a solo 3D cultivation RPG. Follow Elder Lian from Cloudrest Sanctuary through Whispering Grove, Cinderfall Reach and Heavenfall Summit.",
      "Gather herbs, cultivate qi, spend essence on body and spirit upgrades, and attempt breakthroughs across five realms from Mortal to Celestial.",
      "Use spirit strikes, Cloud Step and Qi Burst against spirit beasts, the Cinder Guardian and the Heavenfall Sovereign.",
      "Play with keyboard, mouse or touch. Journey progress and world state save locally; save export, import and automatic backups help protect your adventure."
    ]
  },
  {
    "id": "x-games-every-world-one-home-film-2026-10-26",
    "date": "2026-10-26",
    "gameId": null,
    "kind": "updates",
    "label": "Hub update",
    "title": "X Games: Every World, One Home",
    "changes": [
      "Watch the complete 3-minute 31-second cinematic showcase, featuring all 21 games, every main website section, and the X Games Chrome extension.",
      "The new film has an original instrumental score, real game and website captures, and twelve chapters for exploring the collection.",
      "Find the film in a new Spotlight feature and at the top of News, with a link to watch it on Mr_Bacon’s YouTube channel.",
      "Starting a trailer pauses background music so its soundtrack can be heard clearly. Use the music controls to resume when you choose."
    ]
  },
  {
    "id": "x-games-chrome-3-0-1-launcher-recovery-2026-10-26",
    "date": "2026-10-26",
    "gameId": null,
    "kind": "fixes",
    "label": "Hub bug fix",
    "version": "Chrome 3.0.1",
    "title": "X Games for Chrome: Open and Play",
    "changes": [
      "Replaced viewport-dependent toolbar sizing with a fixed 760 by 600 pixel surface to address blank launcher reports in Chrome.",
      "Added visible startup recovery, a retry button, and direct dashboard and game hub links when the collection cannot start.",
      "The full dashboard remains responsive. Existing favorites, recent games, read markers, gameplay thumbnails and extension permissions are preserved.",
      "Download 3.0.1, copy all files into the same folder Chrome already uses for X Games, then Reload the existing extension."
    ]
  },
  {
    "id": "x-games-chrome-3-0-room-to-play-2026-10-26",
    "date": "2026-10-26",
    "gameId": null,
    "kind": "updates",
    "label": "Hub update",
    "version": "Chrome 3.0",
    "title": "X Games for Chrome: Room to Play",
    "changes": [
      "The toolbar panel is now 760 pixels wide, with readable main text, large buttons and a saved larger-text option.",
      "Open the new full-size dashboard in a browser tab. Read full update notes, view game details and inspect badge requirements and event goals directly in the extension.",
      "All 21 current gameplay thumbnails are bundled at 960 pixels for sharp previews, including offline browsing. Refresh can also bring in future artwork changes, with local images as a fallback.",
      "Sort games, filter by genre, revisit recent games and keep favorites. Your existing favorites, recent shortcuts and read markers are retained.",
      "Try the browser dashboard preview from the Chrome download page, then upgrade your existing extension folder and reload it in Chrome."
    ]
  },
  {
    "id": "x-games-gameplay-thumbnails-2026-10-26",
    "date": "2026-10-26",
    "gameId": null,
    "kind": "updates",
    "label": "Hub update",
    "title": "X Games: Through the Game Lens",
    "changes": [
      "All 21 game thumbnails now show real in-game scenes, replacing the older illustrated covers.",
      "Preview the actual racing models, pixel characters, card collection, block worlds and platforming environments before choosing a game.",
      "New responsive WebP images serve smaller files to phones, and the spotlight, game cards and details use matching artwork with descriptive image text. Existing games, saves, badges and events are preserved."
    ]
  },
  {
    "id": "x-games-chrome-2-0-challenges-2026-10-26",
    "date": "2026-10-26",
    "gameId": null,
    "kind": "updates",
    "label": "Hub update",
    "version": "Chrome 2.0",
    "title": "X Games for Chrome: Your Next Challenge",
    "changes": [
      "The toolbar launcher now includes all 21 games, including Wanderwild, with local cover artwork, favorites, eight recent games, genre filters and Surprise Me.",
      "New Updates and Challenges tabs show the latest 40 published notes, 85 available badges and 21 game events. Read notes and event buttons open the matching game in the hub. Earned progress stays in the hub trophy room.",
      "Refresh checks the public hub collection when the popup opens after ten minutes, or when requested. The bundled collection stays available offline; playing games still requires internet. No background chat monitoring is used.",
      "Existing favorite and recent-game storage is retained. Upgrade the same installed folder and reload its Chrome card to keep the same extension identity."
    ]
  },
  {
    "id": "hollow-lantern-achievement-hooks-restored-5-2-2026-10-26",
    "date": "2026-10-26",
    "gameId": "hollow-lantern",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "5.2.0",
    "title": "Hollow Lantern: Badges Back on the Road",
    "changes": [
      "Restored the in-game badge panel after the Living Backgrounds update.",
      "Restored gameplay tracking for The Unstruck Dance: live solo parries and damaging charged strikes count again; practice and cooperative rooms remain excluded.",
      "All new animated scenery and iPhone controls are retained, with the same four existing badges and saved progress."
    ]
  },
  {
    "id": "hollow-lantern-living-backgrounds-5-2-2026-10-26",
    "date": "2026-10-26",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Game update",
    "version": "5.2.0",
    "title": "Hollow Lantern: Living Backgrounds",
    "changes": [
      "All sixteen areas now have layered animated backgrounds, including drifting clouds and mist, swaying foliage and lanterns, water ripples, rising embers, orbiting stars and dawn rays.",
      "The new atmospheric motion preserves the painted scenery and respects Reduced Motion. Existing saves and the improved iPhone controls carry forward."
    ]
  },
  {
    "id": "hollow-lantern-iphone-thumb-controls-5-1-2026-10-26",
    "date": "2026-10-26",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Game update",
    "version": "5.1.0",
    "title": "Hollow Lantern: Lantern Arts at Your Thumbs",
    "changes": [
      "Rebuilt phone controls around four main thumb buttons and a compact Arts tray for the remaining actions.",
      "Tap Strike to chain light attacks, or hold and release it for a charged heavy strike.",
      "Portrait shows more of the scenery, while landscape leaves more space clear of your thumbs. Arts → Controls offers saved button-size, opacity and left-handed preferences."
    ]
  },
  {
    "id": "hollow-lantern-touch-release-aim-fixes-5-1-2026-10-26",
    "date": "2026-10-26",
    "gameId": "hollow-lantern",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "5.1.0",
    "title": "Hollow Lantern: Reliable Touches & Deliberate Aim",
    "changes": [
      "Fixed multi-touch releases so lifting one finger does not release another finger’s held action.",
      "Fixed accidental up/down aiming from slight joystick diagonals; a firm vertical movement now chooses a vertical strike."
    ]
  },
  {
    "id": "hub-trophy-room-2026-10-26",
    "date": "2026-10-26",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "version": "Trophy Room 1",
    "title": "X Games: Your Trophy Room",
    "changes": [
      "84 gameplay and event badges across all 21 games join Pumpkin Hunter for 85 total badges.",
      "16 new exclusive opt-in challenges join five preserved existing events. Complete gameplay objectives to unlock permanent event medals.",
      "The new trophy room has achievement points, earned dates, progress bars, game/search/status filters and event instructions.",
      "In-game unlock notifications and a player toolbar shortcut keep your achievements close. Only the active official game can update its badge collection.",
      "Game badges save on this browser and website address. Export a badge backup and merge it on another device; existing pumpkin cloud syncing remains available."
    ]
  },
  {
    "id": "x-games-achievements-solstice-drive-2026-10-26",
    "date": "2026-10-26",
    "gameId": "solstice-drive",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Solstice Drive: Coast Crew Challenge & Achievements",
    "changes": [
      "Earn Coast Winner, Sideways Summer, Roads Reunited by completing real gameplay milestones.",
      "Enter Coast Crew Challenge: After joining, win three solo events and bank 1,000 drift points. The permanent reward is the Coast Crew Challenge Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-vesper-trials-2026-10-26",
    "date": "2026-10-26",
    "gameId": "vesper-trials",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Vesper Trials: Counterlight Trial & Achievements",
    "changes": [
      "Earn First Guardian, Ember Wayfinder, The Vale Is Free by completing real gameplay milestones.",
      "Enter Counterlight Trial: Answer the dark with deliberate staff counters, then clear the road. Earn an exclusive permanent badge. The permanent reward is the Counterlight Trial Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-astral-archive-2026-10-26",
    "date": "2026-10-26",
    "gameId": "astral-archive",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Astral Archive: Achievement Medals",
    "changes": [
      "Earn First Shelf, Battle Ready, Forge Apprentice by completing real gameplay milestones.",
      "Your existing Riftbound Exclusives challenge now awards the Riftbound Exclusives Champion badge; its original rules and rewards are preserved.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-rift-runner-2026-10-26",
    "date": "2026-10-26",
    "gameId": "rift-runner",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Rift Runner: Meridian Signal Relay & Achievements",
    "changes": [
      "Earn First Signal, Guardian Down, Homeward by completing real gameplay milestones.",
      "Enter Meridian Signal Relay: Clear 3 new solo chapters. The permanent reward is the Meridian Signal Relay Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-hollow-lantern-2026-10-26",
    "date": "2026-10-26",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Hollow Lantern: The Unstruck Dance & Achievements",
    "changes": [
      "Earn The First Voice, Three Voices, An Unstruck Dawn by completing real gameplay milestones.",
      "Enter The Unstruck Dance: Turn defence into a decisive answer. Earn an exclusive permanent badge. The permanent reward is the The Unstruck Dance Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-redline-2026-10-26",
    "date": "2026-10-26",
    "gameId": "redline",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Redline: Impact Lab: Lab Triathlon & Achievements",
    "changes": [
      "Earn Flight Certified, Chain Reaction, Precision Driver by completing real gameplay milestones.",
      "Enter Lab Triathlon: After joining, pass Flight School and Chain Reaction, then finish a gated circuit. The permanent reward is the Lab Triathlon Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-the-hours-between-2026-10-26",
    "date": "2026-10-26",
    "gameId": "the-hours-between",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "The Hours Between: Threshold Runner & Achievements",
    "changes": [
      "Earn Past the Yellow, The Deep Route, The Last Threshold by completing real gameplay milestones.",
      "Enter Threshold Runner: Escape 3 new areas in Pursuit. The permanent reward is the Threshold Runner Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-asterwick-2026-10-26",
    "date": "2026-10-26",
    "gameId": "asterwick",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Asterwick: Twilight Scholar Trial & Achievements",
    "changes": [
      "Earn Spell Scholar, Secret Keeper, The Lantern Society by completing real gameplay milestones.",
      "Enter Twilight Scholar Trial: Prove your spellcraft in three complete practice duels. Earn an exclusive permanent badge. The permanent reward is the Twilight Scholar Trial Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-apex-afterhours-2026-10-26",
    "date": "2026-10-26",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "APEX / AFTERHOURS: Afterhours Double Shift & Achievements",
    "changes": [
      "Earn Victory Lap, Sideways Savings, League After Dark by completing real gameplay milestones.",
      "Enter Afterhours Double Shift: After joining, finish three solo runs and bank 2,500 drift points. The permanent reward is the Afterhours Double Shift Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-dead-frequency-2026-10-26",
    "date": "2026-10-26",
    "gameId": "dead-frequency",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Dead Frequency: Coldwell Casefiles & Achievements",
    "changes": [
      "Earn Answer the Line, Coldwell Evidence, Station Survivor by completing real gameplay milestones.",
      "Enter Coldwell Casefiles: Solve 3 new chapter objectives. The permanent reward is the Coldwell Casefiles Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-the-quiet-between-2026-10-26",
    "date": "2026-10-26",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "The Quiet Between: Achievement Medals",
    "changes": [
      "Earn First Letter, Room for Six, Morning Arrives by completing real gameplay milestones.",
      "Your existing The Lost Hour challenge now awards the The Lost Hour Champion badge; its original rules and rewards are preserved.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-emberfall-2026-10-26",
    "date": "2026-10-26",
    "gameId": "emberfall",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Emberfall: The Last Light: Achievement Medals",
    "changes": [
      "Earn First Guardian, Helping Hands, The Last Light by completing real gameplay milestones.",
      "Your existing Realm Hunts challenge now awards the Realm Hunts Champion badge; its original rules and rewards are preserved.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-midnight-circuit-2026-10-26",
    "date": "2026-10-26",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Midnight Circuit: Achievement Medals",
    "changes": [
      "Earn First Night, Festival Regular, Nightfall Complete by completing real gameplay milestones.",
      "Your existing Eclipse Invitational challenge now awards the Eclipse Invitational Champion badge; its original rules and rewards are preserved.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-neon-coast-2026-10-26",
    "date": "2026-10-26",
    "gameId": "neon-coast",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Neon Coast: After Hours: Harbor Night Shift & Achievements",
    "changes": [
      "Earn First Light, Undertow Resolved, Eastreach Restored by completing real gameplay milestones.",
      "Enter Harbor Night Shift: After joining, finish two taxi fares and one complete three-stop courier route. The permanent reward is the Harbor Night Shift Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-moonfall-courier-2026-10-26",
    "date": "2026-10-26",
    "gameId": "moonfall-courier",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Moonfall Courier: After-Dark Delivery & Achievements",
    "changes": [
      "Earn Signal Found, Guardian Freed, Keeper of Small Things by completing real gameplay milestones.",
      "Enter After-Dark Delivery: Collect 9 new solo signals. The permanent reward is the After-Dark Delivery Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-cloudstep-isles-2026-10-26",
    "date": "2026-10-26",
    "gameId": "cloudstep-isles",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Cloudstep Isles: Perfect Relay & Achievements",
    "changes": [
      "Earn First Beacon, Sure Footed, Sky United by completing real gameplay milestones.",
      "Enter Perfect Relay: After joining, deliver two solo worlds with every coin and zero falls. The permanent reward is the Perfect Relay Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-mossbound-2026-10-26",
    "date": "2026-10-26",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Mossbound: Homestead Relay & Achievements",
    "changes": [
      "Earn Crafted by Hand, Stoneworker, Dawn Restored by completing real gameplay milestones.",
      "Enter Homestead Relay: Turn a patch of earth and a warm furnace into a working home. Earn an exclusive permanent badge. The permanent reward is the Homestead Relay Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-breachline-2026-10-26",
    "date": "2026-10-26",
    "gameId": "breachline",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Breachline: Operation Double Shift & Achievements",
    "changes": [
      "Earn Zone Reclaimed, Last Standing, Gilded Training by completing real gameplay milestones.",
      "Enter Operation Double Shift: After joining, clear two complete eight-wave solo operations. The permanent reward is the Operation Double Shift Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-pokemon-red-expanded-2026-10-26",
    "date": "2026-10-26",
    "gameId": "pokemon-red-expanded",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Pokémon Global Version: Achievement Medals",
    "changes": [
      "Earn Field Researcher, A League Beginning, Kanto Champion by completing real gameplay milestones.",
      "Your existing The Truck’s Secret challenge now awards the The Truck’s Secret Champion badge; its original rules and rewards are preserved.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-skyroot-keepers-2026-10-26",
    "date": "2026-10-26",
    "gameId": "skyroot-keepers",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Skyroot: Dawnwild Relay & Achievements",
    "changes": [
      "Earn The Grove Remembers, A New Companion, Dawnwild Keeper by completing real gameplay milestones.",
      "Enter Dawnwild Relay: Bring a companion through repeatable challenge victories. Earn an exclusive permanent badge. The permanent reward is the Dawnwild Relay Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "x-games-achievements-wanderwild-2026-10-26",
    "date": "2026-10-26",
    "gameId": "wanderwild",
    "kind": "updates",
    "label": "Achievements & event",
    "version": "X Games Achievements 1",
    "title": "Wanderwild: Lantern Relay & Achievements",
    "changes": [
      "Earn First Lantern, Pocket Keepsake, Nine Lights Home by completing real gameplay milestones.",
      "Enter Lantern Relay: Light 3 new expedition lanterns. The permanent reward is the Lantern Relay Champion badge. Only progress after entry counts.",
      "Open Badges inside the game, or use the ✦ achievement button in the X Games player. Earned badges appear in the hub trophy room when playing inside X Games.",
      "Badge progress saves in this browser, separately from game saves. Existing game progress, rewards and private rooms are preserved."
    ]
  },
  {
    "id": "hub-nightfall-unstruck-trailers-2026-10-26",
    "date": "2026-10-26",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "X Games News: Nightfall Encore & The Unstruck Oath",
    "changes": [
      "Added the official 56-second Midnight Circuit: Nightfall Encore trailer and 48-second Hollow Lantern: The Unstruck Oath trailer at the top of News.",
      "Both trailers are presented in 1080p with original soundtracks. Watch inside X Games or on YouTube.",
      "Launch Midnight Circuit or Hollow Lantern directly from its trailer card."
    ]
  },
  {
    "id": "midnight-circuit-nightfall-encore-2026-10-26",
    "date": "2026-10-26",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "label": "Game update",
    "version": "Nightfall Encore",
    "title": "Midnight Circuit: Nightfall Encore",
    "changes": [
      "The festival now has ten distinct cars, twelve tracks and an eight-chapter driving story.",
      "Improved roads, lighting, water, scenery and car graphics give each route a stronger identity.",
      "Try dedicated drift, sprint and checkpoint-survival modes alongside festival events.",
      "Earn the exclusive Aurora NX by completing Eclipse Invitational: one Astral Summit lap within 110 seconds, at least 600 drift points, and no more than two recoveries.",
      "Existing garage, credits and driving progress carry forward."
    ]
  },
  {
    "id": "skyroot-animated-companions-2-2-2026-10-26",
    "date": "2026-10-26",
    "gameId": "skyroot-keepers",
    "kind": "updates",
    "label": "Game update",
    "version": "2.2.0",
    "title": "Skyroot: Animated Companions",
    "changes": [
      "All 24 pixel heroes and eight pets now have walking cycles, attack animations, hit reactions and victory poses.",
      "Pets now accompany your five-hero party on the battlefield, with animated companion attacks.",
      "Retro Chronicles retains its existing adventure, progression and save format."
    ]
  },
  {
    "id": "apex-afterhours-drivers-cut-4-2026-10-26",
    "date": "2026-10-26",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "label": "Game update",
    "version": "4.0.0",
    "title": "APEX / AFTERHOURS: Driver’s Cut",
    "changes": [
      "Added eight permanent career contracts that pay one-time credit rewards for completed driving milestones. Existing progress counts.",
      "Improved lighting, car reflections, track scenery and circuit landmarks, with a quicker ten-circuit race browser.",
      "Settings now offer adaptive, performance and high graphics, a steadier camera, optional visual effects, distinct engine sounds and separate sound/music levels.",
      "Save Vault adds reviewed JSON export, import and recovery for your career and driver settings. Existing cars, credits, tuning and story progress carry forward.",
      "Private-room drivers can recover their own cars. Leaving a room restores an unfinished solo race in a paused state. The existing 12 cars, ten tracks and eight-chapter story remain available."
    ]
  },
  {
    "id": "apex-afterhours-drivers-cut-contact-room-fixes-2026-10-26",
    "date": "2026-10-26",
    "gameId": "apex-afterhours",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "4.0.0",
    "title": "APEX: Fairer Contact & Smoother Room Races",
    "changes": [
      "Fixed private-room races slowing down on devices that render fewer frames.",
      "Fixed guests losing drift and lap simulation state after synchronization. Analog steering remains precise, and small guest position corrections blend more smoothly.",
      "Rear-end collision penalties now follow the impact roles instead of always penalizing the player more heavily. Gentle contact no longer unfairly breaks a clean drift chain.",
      "Backup imports now restore the selected circuit, difficulty, camera, sound and graphics preferences alongside career progress."
    ]
  },
  {
    "id": "apex-afterhours-drivers-cut-phone-layout-fixes-2026-10-26",
    "date": "2026-10-26",
    "gameId": "apex-afterhours",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "4.0.0",
    "title": "APEX: Phone Menus That Stay Clear",
    "changes": [
      "Fixed the friends launcher covering the menu title on phone layouts.",
      "Fixed the drift panel stretching across the road in portrait mode."
    ]
  },
  {
    "id": "hollow-lantern-unstruck-oath-5-0-2026-10-26",
    "date": "2026-10-26",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Game update",
    "version": "5.0.0",
    "title": "Hollow Lantern: The Unstruck Oath",
    "changes": [
      "Explore four new roads—Lanternwake Harbour, Ashen Observatory, the Dreaming Loom and Dawn Reliquary—for sixteen areas total.",
      "Face the Glass Duelist, Orrery Keeper, Thread Matron and Unlit Regent, bringing the adventure to ten bosses.",
      "Timed C parries empower ripostes; hold and release V for charged glaive strikes. Break enemy guards, earn Focus with precise evades, and unleash T: Dawn Art.",
      "Discover a new story about the futures a frightened town sealed away, with new lore, secrets and two concluding choices. Begin at Briar Hollow’s eastern gate.",
      "New painted scenery, improved pixel animations, richer attack effects and clearer boss displays accompany the expansion. Existing saves and the separate cooperative expedition are preserved."
    ],
    "releaseUrl": "https://hollow-lantern-dq1.pages.dev/",
    "releaseLabel": "Play The Unstruck Oath 5.0",
    "releaseStatus": "Available at the main Play link"
  },
  {
    "id": "hollow-lantern-unstruck-parry-recovery-fix-2026-10-26",
    "date": "2026-10-26",
    "gameId": "hollow-lantern",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "5.0.0",
    "title": "Hollow Lantern: Grounded Parry Recovery",
    "changes": [
      "Fixed a parry recovery issue that could leave a leaping boss suspended above the ground."
    ]
  },
  {
    "id": "wanderwild-guided-first-voyage-1-2-2026-10-25",
    "date": "2026-10-25",
    "gameId": "wanderwild",
    "kind": "updates",
    "label": "Game update",
    "version": "1.2.0-tutorial",
    "title": "Wanderwild: A Guided First Voyage",
    "changes": [
      "Added seven guided practice steps covering dice, routes, cards, lanterns, survival and winning.",
      "The tutorial runs as a separate practice voyage, preserving your saved expedition.",
      "Start from the tutorial option or open the game with ?tutorial=1."
    ]
  },
  {
    "id": "astral-archive-riftbound-archive-2026-10-25",
    "date": "2026-10-25",
    "gameId": "astral-archive",
    "kind": "updates",
    "label": "Game update",
    "title": "Astral Archive: Riftbound Archive",
    "changes": [
      "Expanded to 204 cards with 48 new characters and 16 packs, adding Wildfront and Paragons.",
      "Type advantages, resistance and damage previews help you plan battle matchups. Cards display their type strengths and weaknesses.",
      "Earn 12 exclusive cards through bosses, Heroic battles and realm mastery, then find them in Collection → Exclusives. These challenge rewards are separate from normal pack pools.",
      "Existing cards, currency, achievements, teams, active battles, mobile controls, room chat and multiplayer are preserved."
    ]
  },
  {
    "id": "astral-archive-riftbound-card-dialog-fix-2026-10-25",
    "date": "2026-10-25",
    "gameId": "astral-archive",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Astral Archive: Unobstructed Card Dialogs",
    "changes": [
      "The floating multiplayer launcher hides while a card dialog is open and returns after closing, so it no longer covers the card on narrow screens."
    ]
  },
  {
    "id": "breachline-hardpoint-phone-scoreboard-fix-2026-10-25",
    "date": "2026-10-25",
    "gameId": "breachline",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "4.1.0",
    "title": "Breachline: Phone Scoreboard Access",
    "changes": [
      "Fixed the solo scoreboard button so it remains available on phones, including Hardpoint's team and hill-time scoreboard."
    ]
  },
  {
    "id": "hub-wanderwild-trailer-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "Wanderwild: The 8-Bit Expedition Trailer Arrives",
    "changes": [
      "Added the official 48-second Wanderwild: 8-Bit Expedition trailer at the top of News, preserving the four earlier trailers.",
      "Preview a solo dice and card voyage through drifting islands, with nine lanterns, three regions and nine card types.",
      "Watch inside X Games or on YouTube, then launch Wanderwild from the same News card."
    ]
  },
  {
    "id": "wanderwild-8-bit-expedition-arrival-2026-10-25",
    "date": "2026-10-25",
    "gameId": "wanderwild",
    "kind": "updates",
    "label": "New game",
    "version": "1.1",
    "title": "Wanderwild: 8-Bit Expedition",
    "changes": [
      "Wanderwild joins the released X Games library: an original solo dice, board and card adventure across three drifting-island regions.",
      "Roll two dice, choose which one sails your skyship and use the other to power your landing. Light all nine lanterns before the storm arrives.",
      "Use nine card types and earn keepsakes to shape your voyage; small islands drift every fifth turn.",
      "Explore original pixel artwork, retro lettering, square dice and 8-bit sound effects, with local autosaves and JSON save export and import."
    ]
  },
  {
    "id": "hub-skyroot-retro-trailer-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "Skyroot: The Retro Chronicles Trailer Arrives",
    "changes": [
      "Added the official 56-second Skyroot: Retro Chronicles trailer at the top of News, alongside the earlier Moonfall, Dawnwild and Gold Edition trailers.",
      "Preview pixel Keepers and pets, tiled worlds, framed RPG menus and blocky spell effects in the new visual makeover.",
      "Watch inside X Games or on YouTube, then return to Skyroot from the same News card."
    ]
  },
  {
    "id": "skyroot-retro-chronicles-v2-1-2026-10-25",
    "date": "2026-10-25",
    "gameId": "skyroot-keepers",
    "kind": "updates",
    "label": "Game update",
    "version": "2.1.0",
    "title": "Skyroot: Retro Chronicles",
    "changes": [
      "Restyled heroes and pets as pixel artwork, with tiled environments, classic RPG menus and pixel lettering.",
      "Added blocky spell effects and a matching retro look for the village and battles.",
      "The full Dawnwild adventure remains available. Existing heroes, currency, pets, buildings and campaign progress are preserved."
    ]
  },
  {
    "id": "skyroot-retro-building-menu-fix-v2-1-2026-10-25",
    "date": "2026-10-25",
    "gameId": "skyroot-keepers",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "2.1.0",
    "title": "Skyroot: Building Menus That Fit",
    "changes": [
      "Fixed an overflowing building menu on small phone layouts."
    ]
  },
  {
    "id": "hub-chrome-extension-1-1-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "version": "1.1.0",
    "title": "X Games for Chrome: Your Collection, Closer",
    "changes": [
      "Updated the toolbar collection to all 20 games, with refreshed cover art and short gameplay descriptions.",
      "Added Recently Played, genre filters, Surprise Me and quicker keyboard navigation.",
      "Refreshed the popup layout and kept favorites on this device. The updated download includes a ready-to-load folder and installation instructions."
    ]
  },
  {
    "id": "hub-moonfall-aurora-trailer-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "Moonfall Courier: The Aurora Rising Trailer Arrives",
    "changes": [
      "Added the official 60-second Moonfall Courier: Aurora Rising trailer at the top of News, alongside Skyroot and X Games: The Gold Edition.",
      "Preview four new classes, permanent Lumens unlocks, new worlds and guardians, and the expanded story and journal.",
      "Watch inside X Games or on Mr_Bacon’s YouTube channel, then launch Moonfall from the same News card."
    ]
  },
  {
    "id": "moonfall-courier-aurora-rising-v5-2026-10-25",
    "date": "2026-10-25",
    "gameId": "moonfall-courier",
    "kind": "updates",
    "label": "Game update",
    "version": "5.0",
    "title": "Moonfall Courier: Aurora Rising",
    "changes": [
      "Four new classes bring the roster to 12: Sentinel, Cryomancer, Pyromancer and Chronist each have a distinct weapon and class ability.",
      "Earn permanent Lumens from signals, patrols, guardians, lost voices, rescue beacons, relics and delivery contracts, then unlock classes in the roster. Courier and Warden are free for new profiles.",
      "Explore 13 worlds with nine guardians, 15 enemy types and 18 run upgrades. The new route continues through Sunscar Dunes, Verdant Depths, Starfall Express and Heart of Aurora.",
      "Discover five delivery contracts, rescue beacons, relic caches, 13 memory tapes, a dispatch journal, an enemy codex and an extended ending.",
      "Improved pixel artwork, terrain, lighting, shadows, reflections, weather, class effects, world music and sound effects.",
      "Older campaign saves keep their checkpoint, progress and eight original classes. Class ownership and the Lumens wallet persist; checkpoint reloads do not duplicate rewards. The separate co-op alpha and mobile thumbstick controls remain available."
    ]
  },
  {
    "id": "moonfall-courier-menu-launcher-fix-v5-2026-10-25",
    "date": "2026-10-25",
    "gameId": "moonfall-courier",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "5.0",
    "title": "Moonfall Courier: Reachable Menu Buttons",
    "changes": [
      "Fixed menu buttons being covered by the multiplayer launcher."
    ]
  },
  {
    "id": "skyroot-dawnwild-chronicles-v2-2026-10-25",
    "date": "2026-10-25",
    "gameId": "skyroot-keepers",
    "kind": "updates",
    "label": "Game update",
    "version": "2.0.0",
    "title": "Skyroot: Dawnwild Chronicles",
    "changes": [
      "Expanded to 24 Keepers, eight pets and nine craftable relics, with skill training and companion battle abilities.",
      "Follow 36 story stages across six regions, with a story archive, trials, bounties and daily rewards.",
      "Battles add elemental effects, status conditions, guardian break windows and a team-wide Dawn Burst.",
      "World chat connects players without joining a room. Private two-to-four-player co-op raids and room chat remain available.",
      "Refreshed hero art, village buildings, environments and battle effects.",
      "Existing heroes, currency, buildings and campaign progress carry forward, with a recovery backup."
    ]
  },
  {
    "id": "pokemon-global-environment-v6-2026-10-25",
    "date": "2026-10-25",
    "gameId": "pokemon-red-expanded",
    "kind": "updates",
    "label": "Game update",
    "version": "6",
    "title": "Pokémon Global Version: A World in Full Color",
    "changes": [
      "Refreshed Kanto scenery across 222 maps and 24 tilesets, including town buildings, trees and interiors.",
      "Improved 1,056 additional maps with connected paths, shorelines and cliffs, plus distinct snowy, desert and volcanic materials.",
      "Map connections, collision, stories, existing saves and multiplayer remain intact."
    ]
  },
  {
    "id": "pokemon-global-environment-v6-fixes-2026-10-25",
    "date": "2026-10-25",
    "gameId": "pokemon-red-expanded",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "6",
    "title": "Pokémon Global Version: Bridges, Colors & Water Edges",
    "changes": [
      "Corrected widespread terrain and building colors, including roofs, fences, shore rocks and interior details.",
      "Fixed bridge and pier plank direction, continuous crossing junctions and exposed railing edges.",
      "Stopped animated water painting tiny blue marks onto nearby land and mixed shoreline tiles.",
      "Corrected mismatched scenery tiles in Oak’s laboratory."
    ]
  },
  {
    "id": "redline-open-roads-camera-wall-fix-2026-10-24",
    "date": "2026-10-24",
    "gameId": "redline",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "10.0.0",
    "title": "Redline Open Roads 10.0: Cameras Clear of Town Walls",
    "changes": [
      "In the alternate Open Roads 10.0 build, chase and cinematic cameras move closer when solid town walls or roadside scenery block the view of the car, preventing the camera from looking through those obstacles."
    ],
    "releaseUrl": "https://redline-impact-lab.pages.dev/",
    "releaseLabel": "Play Open Roads 10.0",
    "availabilityNote": "Open Roads 10.0 is now live at the main Play link. The public alternate game link remains available; browser saves stay separate between addresses.",
    "releaseStatus": "Available at the main Play link"
  },
  {
    "id": "hub-radio-volume-two-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "X Games Radio: New Worlds to Listen To",
    "changes": [
      "Expanded the Music section from three to eight original instrumentals, with individual cover art.",
      "Added A Little Light, the Skyroot: Dawnwild Chronicles trailer score, plus Aurora Circuit, Lantern Waltz, Heartwood Morning and Starfield Drift.",
      "The new tracks use the same player, queue and background mini-player, so your music keeps going as you explore X Games."
    ]
  },
  {
    "id": "hub-skyroot-trailer-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "Skyroot: The Dawnwild Trailer Arrives",
    "changes": [
      "Added the official 56-second Skyroot: Dawnwild Chronicles trailer to News, alongside X Games: The Gold Edition.",
      "Watch inside the News tab or on Mr_Bacon’s YouTube channel, then launch Skyroot inside X Games."
    ]
  },
  {
    "id": "skyroot-keepers-arrival-2026-10-25",
    "date": "2026-10-25",
    "gameId": "skyroot-keepers",
    "kind": "updates",
    "label": "New game",
    "version": "1.1",
    "title": "Skyroot: A Home Above the Clouds",
    "changes": [
      "Skyroot: Keepers of the First Light joins the main X Games library, with a floating village, original woodland-spirit heroes and story expeditions.",
      "Collect 12 Keepers, build a five-hero team, use manually timed skills and explore 18 expeditions across three regions with three bosses.",
      "Upgrade village buildings, train heroes and recruit new Keepers. Browser saves support export, import and backup recovery.",
      "Together offers private rooms for two to four players, shared co-op raids and room chat. Your solo story and village remain separate from shared battle state."
    ]
  },
  {
    "id": "hub-chrome-extension-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "version": "1.0.0",
    "title": "X Games: One Click from Chrome",
    "changes": [
      "Added a Chrome toolbar extension with game search, favorites and quick links to the library, News, Updates and Music.",
      "The extension opens games in an existing X Games tab when available, keeping your website music and progress with the hub.",
      "Download the free extension and manual installation guide from About. Extension favorites are stored on your device."
    ]
  },
  {
    "id": "pokemon-red-expanded-global-v5-friend-rooms-2026-10-25",
    "date": "2026-10-25",
    "gameId": "pokemon-red-expanded",
    "kind": "updates",
    "label": "Game update",
    "version": "5",
    "title": "Pokémon Global Version: Friends Across the Regions",
    "changes": [
      "Open Enter → ONLINE to create a private room or join with an eight-character code. Up to eight trainers can explore while seeing other players on the same map.",
      "Press T to chat while exploring, choose an online appearance, mute another player's chat locally, and reconnect to your room.",
      "Use PLAYERS → FRIENDLY BATTLE to challenge a friend to a mutually accepted battle with up to three Pokémon per trainer. Each match uses copies of the first three party Pokémon, temporarily healed with full PP and set to level 50.",
      "Choose moves, switch Pokémon, view matching turn results, or forfeit. Friendly battles use no items and do not change adventure HP, PP, items, money or story progress.",
      "Each trainer keeps their own adventure, catches and saves. The ten-region campaign and all 1,025 Pokémon remain available."
    ]
  },
  {
    "id": "pokemon-red-expanded-global-v5-room-battle-fixes-2026-10-25",
    "date": "2026-10-25",
    "gameId": "pokemon-red-expanded",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "5",
    "title": "Pokémon Global Version: Reliable Friendly Matches",
    "changes": [
      "Reconnecting restores the friendly battle screen and current match state.",
      "Unavailable moves are disabled, and Struggle is offered when no usable move remains.",
      "Finished battles stay dismissed after returning to the room instead of reopening.",
      "Room and chat menus hold game input while you type, keeping chat actions separate from adventure controls."
    ]
  },
  {
    "id": "pokemon-red-expanded-global-v4-regions-2026-10-25",
    "date": "2026-10-25",
    "gameId": "pokemon-red-expanded",
    "kind": "updates",
    "label": "Game update",
    "version": "4",
    "title": "Pokémon Global Version: Ten Regions, One Journey",
    "changes": [
      "Pokémon Red Expanded is now Pokémon Global Version, with redesigned menus, a world map, regional badge cases and a journal.",
      "Explore Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, Galar, Paldea and Hisui. The expansion adds 1,029 connected regional maps while retaining the existing Kanto and expansion maps.",
      "Each added region has an adapted main plot plus a new side story, with separate regional progress. The release includes 337 regional events and 36 new side-story objectives.",
      "Alola has island trials, Hisui has research and wardens, and Paldea has three story paths leading into Area Zero.",
      "Reach the regions through Vermilion's ferry after getting Bill's ticket. All 1,025 Pokémon, secrets, existing parties and Kanto progress carry forward."
    ]
  },
  {
    "id": "pokemon-red-expanded-global-v4-colors-battle-fixes-2026-10-25",
    "date": "2026-10-25",
    "gameId": "pokemon-red-expanded",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "4",
    "title": "Pokémon Global Version: Color, Sprite & Battle Fixes",
    "changes": [
      "Corrected Pokémon and overworld colors, replaced Oak's artwork, and improved full-color character sprites.",
      "Corrected Snorlax's overworld colors and two incorrectly sliced character sheets.",
      "Fixed a battle crash when an opponent knocked itself out while the player's attack was still queued.",
      "Existing saves retain their party, items, money, story flags and position through the upgrade, with a recovery backup."
    ]
  },
  {
    "id": "breachline-hardpoint-4-1-2026-10-25",
    "date": "2026-10-25",
    "gameId": "breachline",
    "kind": "updates",
    "label": "Game update",
    "version": "4.1.0",
    "title": "Breachline: Hardpoint — Take the Point",
    "changes": [
      "Choose Hardpoint in the mode selector for solo 4v4 with bots, or private online matches with up to eight players.",
      "Each of the four maps has five capture zones. The active Hardpoint rotates every 60 seconds.",
      "Hold the point without enemy contest to score for your team. Contested zones stop both teams scoring; the first team to 250 wins.",
      "Respawns, personal hill-time stats, rematches and existing weapon skills and skins are supported. Your saved progress is preserved. Online room creators must keep their tab open and active."
    ]
  },
  {
    "id": "solstice-drive-seventeen-cars-drifting-rivals-2026-10-25",
    "date": "2026-10-25",
    "gameId": "solstice-drive",
    "kind": "updates",
    "label": "Game update",
    "title": "Solstice Drive: Drifting, Rivals & 17 Cars",
    "changes": [
      "Added five cars, expanding the garage to 17 with distinct speed, acceleration, grip and terrain strengths.",
      "Drifting now sustains more smoothly and recovers more naturally.",
      "Race opponents brake for bends and overtake more intelligently.",
      "Expanded the scenery with a village, a summit lookout and more harbor detail. Existing progress is preserved."
    ]
  },
  {
    "id": "solstice-drive-countdown-position-text-fixes-2026-10-25",
    "date": "2026-10-25",
    "gameId": "solstice-drive",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Solstice Drive: Clean Starts & Clearer Text",
    "changes": [
      "Fixed cars briefly reversing during the multiplayer countdown. Cars now hold still on the grid before accelerating forward.",
      "Delayed position updates no longer pull cars backward, and stale race snapshots are rejected.",
      "Improved race and menu text layout. Existing cars, tuning, credits and records carry forward."
    ]
  },
  {
    "id": "hub-background-music-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "X Games Radio: Keep the Music Going",
    "changes": [
      "Music keeps playing when you explore other sections, open a game, or switch browser tabs while X Games stays open.",
      "Use the compact player around the hub to pause, skip tracks, or return to Music.",
      "The playlist continues in the background. Playback still starts when you press play, and you can pause it at any time."
    ]
  },
  {
    "id": "hub-music-radio-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "X Games Radio: The First Three Tracks",
    "changes": [
      "Added a Music section with three original instrumentals: Gold Edition, Neon Afterglow, and Cloudlight.",
      "Listen to the trailer score, cruise through synthwave, or unwind with a floating-island-inspired chill track.",
      "Choose tracks, skip, seek, and adjust the volume. Music starts when you press play and pauses when you leave Music or open a game."
    ]
  },
  {
    "id": "hub-news-gold-edition-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "X Games: News & The Gold Edition",
    "changes": [
      "Added a News tab for stories and announcements from the X Games collection.",
      "Watch X Games: The Gold Edition, a 64-second trailer in 1080p with an original soundtrack.",
      "Load the trailer inside News or watch it on YouTube, then explore the games. Leaving News stops the player."
    ]
  },
  {
    "id": "neon-coast-friends-toolbar-fix-2026-10-25",
    "date": "2026-10-25",
    "gameId": "neon-coast",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Neon Coast: Friends Button & Toolbar Fix",
    "changes": [
      "Moved Play with friends below the status display so it no longer covers Phone, Pause or the other toolbar buttons.",
      "Toolbar buttons remain reachable in narrow and short desktop windows."
    ],
    "releaseUrl": "https://neon-coast-after-hours.pages.dev/",
    "releaseLabel": "Play the latest Neon Coast",
    "availabilityNote": "Live at the main Play link. Refresh the game to load the fix.",
    "releaseStatus": "Available at the main Play link"
  },
  {
    "id": "hub-true-display-fullscreen-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "fixes",
    "label": "Website fixes",
    "title": "X Games: True Display Fullscreen",
    "changes": [
      "Fullscreen now explicitly requests display fullscreen with browser navigation hidden. The player changes to its fullscreen layout only after the browser confirms entry.",
      "A refused or unsupported request keeps the normal player visible and offers Try fullscreen. Expand in browser is a separate, optional mode.",
      "Exit fullscreen and browser Escape restore the player without restarting the game."
    ]
  },
  {
    "id": "hub-game-fullscreen-fix-2026-10-25",
    "date": "2026-10-25",
    "gameId": null,
    "kind": "fixes",
    "label": "Website fixes",
    "title": "X Games: A Full Screen for Your Game",
    "changes": [
      "Fixed the fullscreen button by expanding the game area itself. The hub header and footer no longer take up game space.",
      "Added a visible Exit fullscreen control and restored the normal player controls when leaving fullscreen.",
      "Browsers without native fullscreen can use an expanded game view with a Back to player button. Entering or leaving this view keeps the running game loaded."
    ]
  },
  {
    "id": "breachline-q-aim-4-0-1-2026-10-24",
    "date": "2026-10-24",
    "gameId": "breachline",
    "kind": "updates",
    "label": "Game update",
    "version": "4.0.1",
    "title": "Breachline: Q to Aim",
    "changes": [
      "Press Q to toggle aiming down sights on and off.",
      "Right-click, Z and the touch ADS button remain available."
    ]
  },
  {
    "id": "breachline-arsenal-4-0-2026-10-24",
    "date": "2026-10-24",
    "gameId": "breachline",
    "kind": "updates",
    "label": "Game update",
    "version": "4.0.0",
    "title": "Breachline: Arsenal",
    "changes": [
      "Added 27 firearms for 36 total, with armory search and eight weapon-class filters.",
      "Choose one of six weapon skills per gun, affecting recoil, reload speed, magazine capacity, movement, aiming or recovery after an elimination.",
      "Apply twelve skins. Earn mastery XP through hits and eliminations to unlock more skills, a gold finish at level five and Prism at level eight.",
      "Weapon mastery, skill and skin choices save separately for each gun on this browser and carry into online matches and Battle Royale weapons.",
      "Larger magazines still require finite reserve ammunition in Battle Royale. Existing progress is preserved."
    ]
  },
  {
    "date": "2026-10-24",
    "gameId": "neon-coast",
    "releaseUrl": "https://neon-coast-after-hours.pages.dev/",
    "releaseLabel": "Play the latest Neon Coast",
    "availabilityNote": "These updates are now live at the main Play link. The public Neon Coast mirror remains available; browser saves are separate between addresses.",
    "releaseStatus": "Available at the main Play link",
    "id": "neon-coast-desktop-layout-correction-2026-10-24",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Neon Coast: Desktop Layout Restored",
    "changes": [
      "Computers keep the desktop controls even in narrow windows or when they have a touchscreen.",
      "Phones retain their touch controls, including the loadout wheel. Saved progress is preserved."
    ]
  },
  {
    "id": "pokemon-red-expanded-full-kanto-v3-2026-10-24",
    "date": "2026-10-24",
    "gameId": "pokemon-red-expanded",
    "kind": "updates",
    "label": "Game update",
    "version": "3",
    "title": "Pokémon Red Expanded: Full Kanto v3",
    "changes": [
      "Explore 222 original Kanto map layouts, all 25 routes and 27 expansion areas, with towns, interiors, cave floors and dungeon warps connected.",
      "Follow the Kanto story-event network from Oak’s introduction through Team Rocket, the eight Gyms, the Elite Four, Champion Blue and the Hall of Fame. Dialogue and battle rules remain adapted for this fan game.",
      "Solve field puzzles with taught HMs and badge requirements, Strength boulders, Seafoam currents, Mansion switches, Silph doors and teleporters, Rocket spinners and Safari Zone activities.",
      "Colored pixel maps, richer directional sprites and animated cutscenes bring the journey to life.",
      "All 1,025 Pokémon, overseas preserves and secrets carry forward. Existing v1/v2 teams, items, moves and progress migrate with a recovery backup."
    ]
  },
  {
    "id": "pokemon-red-expanded-full-kanto-v3-fixes-2026-10-24",
    "date": "2026-10-24",
    "gameId": "pokemon-red-expanded",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "3",
    "title": "Pokémon Red Expanded: Full Kanto Controls & Progression Fixes",
    "changes": [
      "Slowed walking to 270 milliseconds per tile. Desktop uses keyboard controls and keeps the touch pad hidden even in a narrow computer window.",
      "Fixed conversations with shopkeepers behind counters, separately locked Silph doors, and the opening rival battle continuing after either a win or a loss.",
      "Moves taught by TM or HM now survive leveling and evolution. Newly learned moves offer a learn-or-decline choice instead of automatically replacing your chosen moves.",
      "Corrected Oak and Blue’s colored cutscene sprites."
    ]
  },
  {
    "date": "2026-10-24",
    "gameId": "neon-coast",
    "releaseUrl": "https://neon-coast-after-hours.pages.dev/",
    "releaseLabel": "Play the latest Neon Coast",
    "availabilityNote": "These updates are now live at the main Play link. The public Neon Coast mirror remains available; browser saves are separate between addresses.",
    "releaseStatus": "Available at the main Play link",
    "id": "neon-coast-eastreach-loadout-wheel-2026-10-24",
    "kind": "updates",
    "label": "Hosted release",
    "title": "Neon Coast: Eastreach & the Loadout Wheel",
    "changes": [
      "Select weapons and items with the new wheel: hold Tab, press I, or tap LOADOUT on phones.",
      "Added the Tideline .44 revolver, Peregrine DMR and Breakwater LMG, bringing the arsenal to eight weapons.",
      "Explore Eastreach island through two new bridges and eight new enterable locations, for 38 interiors total.",
      "Play eight new multi-stage chapters, bringing the story to 30 chapters. Start through Phone → Jobs → Eastreach.",
      "Improved the aircraft models; the fleet now has five aircraft. Existing saves carry forward."
    ]
  },
  {
    "date": "2026-10-24",
    "gameId": "neon-coast",
    "releaseUrl": "https://neon-coast-after-hours.pages.dev/",
    "releaseLabel": "Play the latest Neon Coast",
    "availabilityNote": "These updates are now live at the main Play link. The public Neon Coast mirror remains available; browser saves are separate between addresses.",
    "releaseStatus": "Available at the main Play link",
    "id": "neon-coast-bent-elbow-sprint-fix-2026-10-24",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Neon Coast: Bent-Elbow Sprint Poses",
    "changes": [
      "Reworked the sprint pose with bent elbows to keep the arms beside the body rather than folding behind the back."
    ]
  },
  {
    "id": "breachline-battle-royale-3-1-2026-10-24",
    "date": "2026-10-24",
    "gameId": "breachline",
    "kind": "updates",
    "label": "Game update",
    "version": "3.1",
    "title": "Breachline: Battle Royale",
    "changes": [
      "Play solo against eleven bots or online with up to eight players across the four maps.",
      "Start with a pistol, scavenge weapons and supplies, manage finite ammunition and stay inside the shrinking storm.",
      "One life: the last survivor wins. Eliminated and late-joining players can spectate; the host can start a rematch.",
      "Choose Battle Royale from the solo or online menu. Online hosts must stay connected and active."
    ]
  },
  {
    "id": "breachline-frontline-operations-3-0-2026-10-24",
    "date": "2026-10-24",
    "gameId": "breachline",
    "kind": "updates",
    "label": "Game update",
    "version": "3.0.0",
    "title": "Breachline: Frontline Operations",
    "changes": [
      "Expanded to nine firearms and four larger maps: Breakpoint, Harborside, Blacksite and Ridgeline.",
      "Weapon handling adds distinct recoil, muzzle flashes, smoke, ejected casings and layered firing sounds.",
      "Create a private room for up to eight players in free-for-all or team deathmatch, with chat, respawning and a scoreboard.",
      "The room creator must keep their tab open and active. Existing solo operations and saved records remain available."
    ]
  },
  {
    "id": "breachline-collision-room-recovery-fixes-3-0-2026-10-24",
    "date": "2026-10-24",
    "gameId": "breachline",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "3.0.0",
    "title": "Breachline: Collision & Room Recovery",
    "changes": [
      "Fixed clipping and movement around walls, corners, steps and ceilings, with safe landing and spawn checks across all four maps.",
      "A quick trigger tap now stops sprinting and fires correctly.",
      "Respawns clear old movement state, and grenades no longer create duplicate explosions.",
      "A disconnected guest frees their room slot without removing chat from players who remain."
    ]
  },
  {
    "id": "cloudstep-isles-relay-repair-4-0-1-2026-10-24",
    "date": "2026-10-24",
    "gameId": "cloudstep-isles",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "4.0.1-relay-repair",
    "title": "Cloudstep Isles: Sky Relay Multiplayer Repair",
    "changes": [
      "Repaired guest movement and network timing so holding a direction no longer stutters between updates.",
      "Double jumps and gliding remain reliable when jump presses arrive together after a delayed update. X dash, G glide and R checkpoint reset work in rooms.",
      "Fixed first jumps after rejoining, replay controls and keyboard input after closing room menus.",
      "The host can practice while waiting for friends. Shared coins, relay lanterns and checkpoints work through the course while solo saves stay separate.",
      "Both players should refresh, then create a new room to load the repaired controls and networking."
    ]
  },
  {
    "date": "2026-10-24",
    "gameId": "neon-coast",
    "releaseUrl": "https://neon-coast-after-hours.pages.dev/",
    "releaseLabel": "Play the latest Neon Coast",
    "availabilityNote": "These updates are now live at the main Play link. The public Neon Coast mirror remains available; browser saves are separate between addresses.",
    "releaseStatus": "Available at the main Play link",
    "id": "neon-coast-sprint-arm-correction-2026-10-24",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Neon Coast: Sprint Arm Correction",
    "changes": [
      "Adjusted sprint-arm motion for both playable characters and the original guard so arms swing beside the body.",
      "Preserved the existing leg and hip movement and saved progress."
    ]
  },
  {
    "id": "pokemon-red-expanded-kanto-v2-2026-10-24",
    "date": "2026-10-24",
    "gameId": "pokemon-red-expanded",
    "kind": "updates",
    "label": "Game update",
    "version": "2",
    "title": "Pokémon Red Expanded: Kanto v2",
    "changes": [
      "Introduced a game-screen-only layout, Game Boy-style pixel art and a classic in-game Start menu. Enter opens Start; Z/E confirms and X goes back.",
      "Added original Kanto towns and Gym leaders with a condensed Red-style campaign through Champion Blue. Full Kanto v3 later expands this map and event network.",
      "Kept the full 1,025-Pokémon roster and added eight overseas regional preserves.",
      "Added optional secrets including MissingNo., Glitch City and truck Mew.",
      "Existing teams and progress migrate with a recovery backup."
    ]
  },
  {
    "date": "2026-10-24",
    "gameId": "neon-coast",
    "releaseUrl": "https://neon-coast-after-hours.pages.dev/",
    "releaseLabel": "Play the latest Neon Coast",
    "availabilityNote": "These updates are now live at the main Play link. The public Neon Coast mirror remains available; browser saves are separate between addresses.",
    "releaseStatus": "Available at the main Play link",
    "id": "neon-coast-native-phone-performance-2026-10-24",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Neon Coast: Phone Controls & Less Mobile Lag",
    "changes": [
      "Improved joystick input, swipe-camera gestures and simultaneous movement/action touches.",
      "Added lighter mobile graphics and animation settings to reduce the rendering workload.",
      "Preserved existing saved progress and the retained room controls."
    ]
  },
  {
    "id": "pokemon-red-expanded-launch-2026-10-24",
    "date": "2026-10-24",
    "gameId": "pokemon-red-expanded",
    "kind": "updates",
    "label": "New game",
    "version": "1.0",
    "title": "Pokémon Red Expanded: A Bigger Adventure",
    "changes": [
      "Pokémon Red Expanded joins the RPG library as an unofficial, standalone browser adventure.",
      "Choose a starter, catch from a roster of 1,025 Pokémon and explore nine generation-themed biomes.",
      "Build a team of six, challenge eight gyms and the League, and manage your Pokédex, storage and supplies.",
      "Play with keyboard or touch controls. Browser autosave and save export/import are available; no ROM upload or account is required."
    ]
  },
  {
    "date": "2026-10-24",
    "gameId": "redline",
    "version": "10.0.0",
    "releaseUrl": "https://redline-impact-lab.pages.dev/",
    "releaseLabel": "Play Open Roads 10.0",
    "availabilityNote": "Open Roads 10.0 is now live at the main Play link. The public alternate game link remains available; browser saves stay separate between addresses.",
    "releaseStatus": "Available at the main Play link",
    "id": "redline-open-roads-10-2026-10-24",
    "kind": "updates",
    "label": "Hosted release",
    "title": "Redline: Open Roads 10.0",
    "changes": [
      "Explore Baylands County and Redrock Frontier, two free-roam worlds with connected town, highway and country-road routes, live traffic and new scenery.",
      "Drive six new vehicles: C4 Club, E8 Grand, Ridge 90, Titan Crew, Voyager 8 and Linehaul. The fleet now has 16 vehicles.",
      "Choose destinations, follow their beacons, switch between full-world and nearby road maps, and save discovered places and world-route time-trial records.",
      "Existing save data stays compatible, including records, selected vehicle, paint and sound settings. The five original test facilities remain available."
    ]
  },
  {
    "date": "2026-10-24",
    "gameId": "redline",
    "version": "10.0.0",
    "releaseUrl": "https://redline-impact-lab.pages.dev/",
    "releaseLabel": "Play Open Roads 10.0",
    "availabilityNote": "Open Roads 10.0 is now live at the main Play link. The public alternate game link remains available; browser saves stay separate between addresses.",
    "releaseStatus": "Available at the main Play link",
    "id": "redline-open-roads-10-collision-clearance-fixes-2026-10-24",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Redline: Collision Fit & Ground Clearance",
    "changes": [
      "Refitted collision shapes to visible bodywork and cabins, keeping open roadster seats and wheel openings clear while retaining crash deformation and detachable panels.",
      "Corrected low body floors and loaded ride height that caused unwanted scraping or beaching on rough ground.",
      "Improved collision shapes for scenery and original test facilities, including the cargo ship hull.",
      "Reduced unnecessary stationary-object collision comparisons in larger scenes."
    ]
  },
  {
    "id": "breachline-first-person-operations-2-0-2026-10-24",
    "date": "2026-10-24",
    "gameId": "breachline",
    "kind": "updates",
    "label": "Game update",
    "version": "2.0.0",
    "title": "Breachline: First Person Operations",
    "changes": [
      "Breachline is now an original 3D first-person shooter, with visible hands and weapons, animated enemy soldiers and a facility arena with cover.",
      "Use an assault rifle, shotgun or marksman rifle with aiming down sights, recoil, headshots and reloading.",
      "Sprint, jump, crouch or slide between cover. Add grenades and melee to your attacks, and recover health when out of danger.",
      "Clear eight waves, choose field upgrades, defeat two commanders and continue into endless operations. Standard and Recruit difficulty remain available.",
      "Keyboard and mouse controls are joined by a phone movement stick, drag-to-look aiming and separate Fire, ADS, reload, jump, crouch, sprint and grenade actions.",
      "Original overhead-version records are preserved. First-person records use a separate save and inherit your existing settings."
    ]
  },
  {
    "id": "breachline-first-person-trigger-framing-fixes-2026-10-24",
    "date": "2026-10-24",
    "gameId": "breachline",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "2.0.0",
    "title": "Breachline: Trigger & Narrow-Screen Fixes",
    "changes": [
      "Fixed quick semi-automatic trigger taps during the first-person conversion.",
      "Improved weapon framing on narrow screens."
    ]
  },
  {
    "id": "asterwick-lantern-society-7-1-2026-10-24",
    "date": "2026-10-24",
    "gameId": "asterwick",
    "kind": "updates",
    "label": "Game update",
    "version": "7.1.0",
    "title": "Asterwick: The Lantern Society",
    "changes": [
      "Explore rebuilt castle architecture with vaulted ceilings, stained glass, towers and cloisters.",
      "All 12 spells have upgraded effects, including moving bolts, trails, ice shards, lightning and etched spell circles.",
      "Begin three connected story quests, magical puzzles and activities at the Great Hall’s east lectern.",
      "Discover eight new secrets for 16 total. Existing adventures and story choices carry forward."
    ]
  },
  {
    "id": "asterwick-lantern-society-grip-ritual-fixes-2026-10-24",
    "date": "2026-10-24",
    "gameId": "asterwick",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "7.1.0",
    "title": "Asterwick: Wand Grip & Ritual Controls",
    "changes": [
      "Corrected wand grip and hand placement, including keeping the first-person hand within phone-sized views.",
      "Holding Cast no longer repeats an already-correct ritual spell and resets the puzzle’s progress."
    ]
  },
  {
    "id": "the-hours-between-smarter-hunts-2026-10-24",
    "date": "2026-10-24",
    "gameId": "the-hours-between",
    "kind": "updates",
    "label": "Game update",
    "title": "The Hours Between: Smarter Hunts",
    "changes": [
      "Enemies now alert, pursue your last known position and search after losing sight. Break sight and move quietly to escape.",
      "Hear approaching footsteps, breathing and room sounds from the direction of the threat.",
      "Ceiling lights fail in sections and fleeting figures appear at corridor corners. Encounters leave quiet recovery time between scares.",
      "Existing survival saves, quieter Wander mode and temporary friend rooms are preserved."
    ]
  },
  {
    "id": "the-hours-between-corner-capture-fixes-2026-10-24",
    "date": "2026-10-24",
    "gameId": "the-hours-between",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "The Hours Between: Safer Corner Chases",
    "changes": [
      "Alerted enemies no longer capture or trigger scares through an inside-wall corner.",
      "Patrol and pursuit paths stay collision-safe around tight corners."
    ]
  },
  {
    "id": "dead-frequency-watcher-encounters-2026-10-24",
    "date": "2026-10-24",
    "gameId": "dead-frequency",
    "kind": "updates",
    "label": "Game update",
    "title": "Dead Frequency: The Watcher",
    "changes": [
      "A new gaze-reactive Watcher disappears when you look away, while silhouettes cross distant corridors.",
      "Delayed footsteps, close breathing and directional knocks build tension between encounters.",
      "Stronger shadows and short sound captions keep the horror cues readable even with sound muted.",
      "Atmospheric encounters pause while you read clues and stay out of active chases. The six-chapter story and both endings remain intact."
    ]
  },
  {
    "id": "vesper-trials-oaths-in-motion-8-1-2026-10-24",
    "date": "2026-10-24",
    "gameId": "vesper-trials",
    "kind": "updates",
    "label": "Game update",
    "version": "8.1.0",
    "title": "Vesper Trials: Oaths in Motion",
    "changes": [
      "Timed F guards, earned staff counters and visible boss posture openings reward deliberate defence. Holding guard continues normal protection; rear attacks and heavy red warnings still bypass it.",
      "Three Road Memories, guardian introductions and Mara’s reactions add to the story.",
      "Watch 18 animated cutscenes with pause, skip and Reduced Motion support. Watch Prologue previews the opening without changing your journey.",
      "Existing saves carry forward, and the temporary co-op trial uses the same defence and counter rules."
    ],
    "releaseUrl": "https://vesper-trials.pages.dev/",
    "releaseLabel": "Play Oaths in Motion 8.1",
    "availabilityNote": "Oaths in Motion 8.1 is now available at the main Play link. The public Vesper Trials mirror also remains available.",
    "releaseStatus": "Available at the main Play link"
  },
  {
    "id": "vesper-trials-cinematic-camera-controls-fixes-2026-10-24",
    "date": "2026-10-24",
    "gameId": "vesper-trials",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "8.1.0",
    "title": "Vesper Trials: Clearer Cinematic Views",
    "changes": [
      "Adjusted letter close-up camera paths to clear the character’s cloak and surrounding scenery.",
      "The multiplayer launcher no longer covers the film controls."
    ],
    "releaseUrl": "https://vesper-trials.pages.dev/",
    "releaseLabel": "Play Oaths in Motion 8.1",
    "availabilityNote": "Oaths in Motion 8.1 is now available at the main Play link. The public Vesper Trials mirror also remains available.",
    "releaseStatus": "Available at the main Play link"
  },
  {
    "id": "emberfall-the-broken-oaths-2026-10-22",
    "date": "2026-10-22",
    "gameId": "emberfall",
    "kind": "updates",
    "label": "Game update",
    "version": "6 · The Broken Oaths",
    "title": "Emberfall: The Broken Oaths",
    "changes": [
      "Two lasting story promises change companion reactions and combine with the two original endings for eight promise-and-ending outcomes.",
      "Revisit updated shrine memories, read defeated realm bosses’ witness accounts, and replay your saved ending without restarting or repeating rewards. The journal points to unresolved choices.",
      "Aster and Varric have longer attack chains and tighter counterattack windows. Caelis now has three phases, including the chained Final Crownfall sequence.",
      "Late-boss Resolve discourages repeated stagger locks while keeping attack warnings and recovery opportunities readable.",
      "Existing story progress, skills, rewards and realm victories carry forward; older saves can discover the new choices."
    ]
  },
  {
    "id": "emberfall-broken-oaths-shield-recap-hud-fixes-2026-10-22",
    "date": "2026-10-22",
    "gameId": "emberfall",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "6 · The Broken Oaths",
    "title": "Emberfall: Shields, Recaps & Boss HUD Fixes",
    "changes": [
      "Fixed late-boss shields allowing damage and stagger through their protection before the wards or generators were destroyed.",
      "Fixed story recaps interrupting conversations and leaving the controls stuck.",
      "Adjusted the tablet boss HUD so the Resolve message no longer overlaps other information."
    ]
  },
  {
    "id": "breachline-first-deployment-2026-10-24",
    "date": "2026-10-24",
    "gameId": "breachline",
    "kind": "updates",
    "label": "New game",
    "version": "1.0.0",
    "title": "Breachline: First Deployment",
    "changes": [
      "Breachline joins X Games as a public overhead arena shooter, playable inside the hub.",
      "Switch between three weapons, dash through eight waves, choose upgrades and face two bosses, then continue in endless mode.",
      "Choose Standard or Recruit difficulty. Keyboard and mouse controls and separate phone movement and aiming sticks are available."
    ]
  },
  {
    "id": "solstice-drive-the-roads-between-2026-10-24",
    "date": "2026-10-24",
    "gameId": "solstice-drive",
    "kind": "updates",
    "label": "Game update",
    "version": "Festival Expansion",
    "title": "Solstice Drive: The Roads Between",
    "changes": [
      "Added 23 races and challenges, bringing the festival to 34 events, including wet-weather races, rally stages, endurance races and drift trials.",
      "Follow a ten-chapter story with four festival crew members. Complete chapters in order to earn cars and credits.",
      "Compete in the Sun Coast Series, Wildlands Trophy and After Hours Tour championships, with progress saved between rounds.",
      "Improved car bodywork, wheels and glass, plus foliage, roadsides, festival tents and water.",
      "Existing cars, credits, tuning, records, mobile thumbstick controls and multiplayer are preserved."
    ]
  },
  {
    "id": "solstice-drive-drift-results-targets-2026-10-24",
    "date": "2026-10-24",
    "gameId": "solstice-drive",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Festival Expansion",
    "title": "Solstice Drive: Correct Drift Medal Targets",
    "changes": [
      "Drift result screens now show each event's actual gold and silver score targets instead of the same hardcoded values for every event."
    ]
  },
  {
    "id": "cloudstep-isles-worlds-apart-4-2026-10-24",
    "date": "2026-10-24",
    "gameId": "cloudstep-isles",
    "kind": "updates",
    "label": "Game update",
    "version": "4.0.0 · Worlds Apart",
    "title": "Cloudstep Isles: Worlds Apart",
    "changes": [
      "All ten worlds now have distinct scenery, skies, landmarks and mechanics. The final world combines the skills learned along the way.",
      "Bounce on bloom springs, time steam vents, leap through low-gravity orchards, and ride wind tunnels.",
      "Find grip stones on ice, recharge dashes with rings, shelter from storms, cross cooling volcanic tiles, and time fading star bridges.",
      "Explore four named regions per world, with field guides and a live mechanic compass explaining each area's rules. Earn Delivery, Clean and Collector stamps, and unlock three new scarves.",
      "Existing progress, coins, gear, co-op and the mobile thumbstick controls carry forward.",
      "Cloudstep Isles has graduated from Alpha Games and now appears in the main game library."
    ]
  },
  {
    "id": "cloudstep-isles-worlds-apart-recovery-fixes-2026-10-24",
    "date": "2026-10-24",
    "gameId": "cloudstep-isles",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "4.0.0 · Worlds Apart",
    "title": "Cloudstep Isles: Save & Checkpoint Recovery",
    "changes": [
      "Corrected save restoration while riding a falling crumble platform, including its supporting-platform state.",
      "Invalid saved platform support now returns the courier safely to a checkpoint without losing progress.",
      "Completed older campaign saves and explicitly unlit relay states are preserved when loading the new version.",
      "Reloading inside a recharge zone no longer grants repeated free dash recharges."
    ]
  },
  {
    "id": "cloudstep-isles-skybound-trails-3-2026-10-24",
    "date": "2026-10-24",
    "gameId": "cloudstep-isles",
    "kind": "updates",
    "label": "Game update",
    "version": "3.0.0 · Skybound Trails",
    "title": "Cloudstep Isles: Skybound Trails",
    "changes": [
      "Added four worlds, expanding the campaign to ten worlds and 250 islands.",
      "Improved the courier, glider, scenery, gates and island models. Use the mouse wheel to zoom closer.",
      "Worlds build in difficulty with longer routes, smaller landing areas and tougher obstacle combinations.",
      "Audited platform gaps and moving-platform clearance across every world; 120 automated route runs passed without falls.",
      "Existing six-world saves, coins and gear carry forward, with the seventh world available after completing the original campaign. Mouse-look and co-op are preserved."
    ]
  },
  {
    "id": "solstice-drive-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "solstice-drive",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Solstice Drive: Thumbstick Controls",
    "changes": [
      "Drag the left thumbstick to steer. Gas, brake and driving actions stay on the right.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "vesper-trials-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "vesper-trials",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Vesper Trials: Thumbstick Controls",
    "changes": [
      "Move with the left thumbstick while using the large combat buttons on the right.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "rift-runner-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "rift-runner",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Rift Runner: Thumbstick Controls",
    "changes": [
      "Move with the left thumbstick and keep dash, skills and other actions on the right.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "hollow-lantern-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Hollow Lantern: Thumbstick Controls",
    "changes": [
      "Use the left thumbstick for movement and directional aiming. Jump stays a separate right-side action.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "redline-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "redline",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Redline: Impact Lab: Thumbstick Controls",
    "changes": [
      "Steer with the left thumbstick and control gas, brakes and vehicle actions on the right.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "the-hours-between-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "the-hours-between",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "The Hours Between: Thumbstick Controls",
    "changes": [
      "Move with the left thumbstick and use the right-side Run and interaction controls.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "asterwick-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "asterwick",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Asterwick: Thumbstick Controls",
    "changes": [
      "Move with the left thumbstick and cast, dash or interact using the right-side actions.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "apex-afterhours-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "APEX / AFTERHOURS: Thumbstick Controls",
    "changes": [
      "Drag the left thumbstick to steer, with gas, brake and race actions on the right.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "dead-frequency-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "dead-frequency",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Dead Frequency: Thumbstick Controls",
    "changes": [
      "Move and strafe with the left thumbstick. Keep looking and using the main actions on the right.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "the-quiet-between-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "The Quiet Between: Thumbstick Controls",
    "changes": [
      "Move and dodge with the left thumbstick, including directional battle choices.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "emberfall-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "emberfall",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Emberfall: The Last Light: Thumbstick Controls",
    "changes": [
      "Move with the left thumbstick and use the right-side attack, dash, guard and interaction buttons.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "midnight-circuit-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Midnight Circuit: Thumbstick Controls",
    "changes": [
      "Drag the left thumbstick to steer, with gas and brake on the right.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "neon-coast-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "neon-coast",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Neon Coast: After Hours: Thumbstick Controls",
    "changes": [
      "Use the left thumbstick to walk or steer. The right buttons adapt to walking, driving and flying.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "moonfall-courier-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "moonfall-courier",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Moonfall Courier: Thumbstick Controls",
    "changes": [
      "Move with the left thumbstick while firing, dashing or using your class ability on the right.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "cloudstep-isles-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "cloudstep-isles",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Cloudstep Isles: Thumbstick Controls",
    "changes": [
      "Move with the left thumbstick; jump, dash and glide using the right-side buttons.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "mossbound-thumbstick-controls-2026-10-24",
    "date": "2026-10-24",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "Game update",
    "version": "Thumbstick Controls 1",
    "title": "Mossbound: Thumbstick Controls",
    "changes": [
      "Walk, strafe and steer boats or carts with the left thumbstick. Keep using the right side to look, jump and build.",
      "Use the right-side actions while keeping your other finger on the movement stick.",
      "Release the stick to return it to the center. Pause, chat and switching away clear held movement.",
      "Your existing progress is kept. Private game rooms also use the new stick."
    ]
  },
  {
    "id": "solstice-drive-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "solstice-drive",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Solstice Drive: Better Phone Controls & Chat",
    "changes": [
      "Larger steering and pedal controls use separate thumb zones. Opening chat also neutralizes held pedals and connected gamepad input.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens.",
      "Pause stays available in landscape, with access to the garage, map, photo mode and settings."
    ]
  },
  {
    "id": "vesper-trials-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "vesper-trials",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Vesper Trials: Better Phone Controls & Chat",
    "changes": [
      "Larger combat buttons and scrollable menus improve phone play. Opening chat cancels a held heavy attack without firing it.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "astral-archive-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "astral-archive",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Astral Archive: Better Phone Controls & Chat",
    "changes": [
      "Larger card actions and scrollable selectors make duels easier to use on phones. Room and chat panels block duel shortcuts while open.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "rift-runner-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "rift-runner",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Rift Runner: Better Phone Controls & Chat",
    "changes": [
      "Larger movement and action buttons use separate thumb zones, with room status kept away from the control dock.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "hollow-lantern-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "hollow-lantern",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Hollow Lantern: Better Phone Controls & Chat",
    "changes": [
      "Larger movement and action buttons and a scrollable tool-and-spell strip keep controls reachable on narrow screens.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "redline-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "redline",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Redline: Impact Lab: Better Phone Controls & Chat",
    "changes": [
      "Larger steering, pedals and utility buttons use separate thumb zones and safe-area spacing.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "the-hours-between-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "the-hours-between",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "The Hours Between: Better Phone Controls & Chat",
    "changes": [
      "Larger movement and action buttons include hold-to-revive Use and a reachable host Replay button.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "asterwick-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "asterwick",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Asterwick: Better Phone Controls & Chat",
    "changes": [
      "Larger movement and casting controls and a scrollable spell strip keep all twelve spell slots reachable. Lost pointer capture releases held Cast.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "apex-afterhours-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "apex-afterhours",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "APEX / AFTERHOURS: Better Phone Controls & Chat",
    "changes": [
      "Larger steering and pedal controls use separate thumb zones, with safe-area spacing and reachable race controls.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens.",
      "Touch Recover is available in solo play and to the room host."
    ]
  },
  {
    "id": "dead-frequency-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "dead-frequency",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Dead Frequency: Better Phone Controls & Chat",
    "changes": [
      "Larger movement and action buttons include sustained touch Use for revival and a reachable host Replay button.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens.",
      "Map and Recordings are available through the scrolling Pause menu, keeping the phone header clear."
    ]
  },
  {
    "id": "the-quiet-between-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "the-quiet-between",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "The Quiet Between: Better Phone Controls & Chat",
    "changes": [
      "Larger movement controls, utility buttons and color choices are easier to tap on narrow screens.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "emberfall-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "emberfall",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Emberfall: The Last Light: Better Phone Controls & Chat",
    "changes": [
      "Larger Attack, Dash, Guard and Interact buttons sit beside a scrollable spell tray that keeps Ally Rally available.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "midnight-circuit-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "midnight-circuit",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Midnight Circuit: Better Phone Controls & Chat",
    "changes": [
      "Larger steering and pedal controls use separate thumb zones, with reachable race and room controls in portrait and landscape.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "neon-coast-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "neon-coast",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Neon Coast: After Hours: Better Phone Controls & Chat",
    "changes": [
      "Larger movement and driving controls use separate thumb zones. Pointer cancellation releases held controls cleanly.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens.",
      "The scrolling Pause menu provides manual reload, medkit use and surrender. Room hosts can return to the grid; guests can open room controls."
    ]
  },
  {
    "id": "moonfall-courier-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "moonfall-courier",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Moonfall Courier: Better Phone Controls & Chat",
    "changes": [
      "Larger movement and action buttons keep their usable size in landscape instead of shrinking.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "cloudstep-isles-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "cloudstep-isles",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Cloudstep Isles: Better Phone Controls & Chat",
    "changes": [
      "Larger jump, dash and movement controls and enlarged utility buttons improve platforming on small screens.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens.",
      "Fixed Pause so the Journal and return-to-checkpoint menu paths open correctly."
    ]
  },
  {
    "id": "mossbound-mobile-controls-chat-2026-10-24",
    "date": "2026-10-24",
    "gameId": "mossbound",
    "kind": "fixes",
    "label": "Bug fixes",
    "version": "Mobile Controls & Chat 1",
    "title": "Mossbound: Better Phone Controls & Chat",
    "changes": [
      "Larger movement and building controls include a scrollable hotbar, a More tray, direct Fly/Land and a held Down control.",
      "Room and chat overlays release held game input and block gameplay keys while you type.",
      "Larger chat controls, a scrolling message area and compact keyboard layouts keep editing, Send and Close reachable on short screens."
    ]
  },
  {
    "id": "solstice-drive-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "solstice-drive",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Solstice Drive: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "vesper-trials-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "vesper-trials",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Vesper Trials: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "astral-archive-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "astral-archive",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Astral Archive: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "rift-runner-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "rift-runner",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Rift Runner: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "hollow-lantern-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Hollow Lantern: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "redline-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "redline",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Redline: Impact Lab: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "the-hours-between-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "the-hours-between",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "The Hours Between: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "asterwick-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "asterwick",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Asterwick: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "apex-afterhours-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "APEX / AFTERHOURS: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "dead-frequency-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "dead-frequency",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Dead Frequency: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "the-quiet-between-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "The Quiet Between: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "emberfall-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "emberfall",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Emberfall: The Last Light: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "midnight-circuit-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Midnight Circuit: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "neon-coast-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "neon-coast",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Neon Coast: After Hours: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "moonfall-courier-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "moonfall-courier",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Moonfall Courier: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "cloudstep-isles-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "cloudstep-isles",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Cloudstep Isles: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "mossbound-room-chat-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "Game update",
    "version": "Room Chat Alpha 1",
    "title": "Mossbound: Private Room Chat",
    "changes": [
      "Chat with friends inside your private game room. Players use Player 1–4 labels, and no account sign-in is needed.",
      "Send plain-text messages up to 240 characters. A server-enforced 1.5-second cooldown helps limit message spam.",
      "Use local mute to hide another player's messages on your own device.",
      "Chat messages are temporary room data. They stay inside the room rather than being posted to a public chat."
    ]
  },
  {
    "id": "solstice-drive-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "solstice-drive",
    "kind": "updates",
    "label": "Game update",
    "version": "Multiplayer Alpha 1",
    "title": "Friends on the Coast: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four drivers control their own cars in the same room.",
      "A live Coastline Circuit race uses the same track, one-lap finish and equal Veloce V12 cars for every player.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "vesper-trials-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "vesper-trials",
    "kind": "updates",
    "label": "Game update",
    "version": "8.0.0-alpha.1",
    "title": "Vale Defenders: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Face Cinder Guards, Reed Stalkers and the Bell Warden in three shared waves. Original staff combos, charged heavy attacks, blocking, dodge rolls, Veil and individual healing flasks are available.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "astral-archive-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "astral-archive",
    "kind": "updates",
    "label": "Game update",
    "version": "Multiplayer Alpha 1",
    "title": "Constellation Duels: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Two to four players can play a friendly card duel.",
      "Two to four players share friendly turn-based card duels. Room decks and match results stay separate from the solo collection.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "rift-runner-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "rift-runner",
    "kind": "updates",
    "label": "Game update",
    "version": "1.0.0-alpha.1",
    "title": "Fireteam Breach: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Four original classes fight the same enemy waves through three shared arena sectors. Aim, fire, dash, use class skills and revive nearby teammates.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "hollow-lantern-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Game update",
    "version": "1.0.0-alpha.1",
    "title": "Lantern Keepers: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Double-jump and dash across the shared forest platforms. Use glaives and lantern bursts against shades and the Hollow, light three shared lanterns, revive teammates and bring every keeper to the dawn gate.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "redline-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "redline",
    "kind": "updates",
    "label": "Game update",
    "version": "Multiplayer Alpha 1",
    "title": "Shared Impact: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four drivers control their own cars in the same room.",
      "Drive equal sport cars together in the shared desert proving ground. This alpha shares a crash playground rather than the full solo sandbox progression.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "the-hours-between-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "the-hours-between",
    "kind": "updates",
    "label": "Game update",
    "version": "1.0.1-office-rescue-alpha",
    "title": "Office Rescue: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Explore a shared 3D office rescue route. Restore three relays, distract the pursuer, revive downed teammates and get everyone to the exit.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "asterwick-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "asterwick",
    "kind": "updates",
    "label": "Game update",
    "version": "7.0.0-alpha.1",
    "title": "Spellbound Together: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Defend the Dueling Gallery through three waves ending with a Frost Warden. Use Ember, Aegis, Frost and Storm spells, Wand Slash, dash and draughts; combine fire and frost for Thermal Shock.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "apex-afterhours-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "label": "Game update",
    "version": "Multiplayer Alpha 1",
    "title": "Four on the Grid: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four drivers control their own cars in the same room.",
      "A live three-lap Coast circuit race uses equal Comet GT cars, with independent drivers sharing the race.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "dead-frequency-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "dead-frequency",
    "kind": "updates",
    "label": "Game update",
    "version": "1.0.1-station-rescue-alpha",
    "title": "Station Rescue: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Work through a shared 3D station rescue route. Restore three relays, distract the pursuer, revive downed teammates and get everyone to the exit.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "the-quiet-between-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "Game update",
    "version": "1.0.0-alpha.1",
    "title": "Circle of Lights: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Independent hearts face three original encounters and their attack patterns. Resolve and trust are shared; each heart chooses ACT, FIGHT or MERCY between waves. Cyan attacks ask you to rest, while amber attacks ask you to move.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "emberfall-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "emberfall",
    "kind": "updates",
    "label": "Game update",
    "version": "6.1.1-lantern-hunt-alpha",
    "title": "Lantern Hunt: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Fight three shared enemy waves in the original Cinder Foundry. Each player controls a Lightbearer with sword attacks, spells, guard, dash and a fixed temporary loadout. Revive teammates and defeat the Warden Captain together.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "midnight-circuit-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "label": "Game update",
    "version": "Multiplayer Alpha 1",
    "title": "After Hours Together: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four drivers control their own cars in the same room.",
      "A live three-lap Sunset Loop race puts every player in an equal Comet GT.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "neon-coast-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "neon-coast",
    "kind": "updates",
    "label": "Game update",
    "version": "Multiplayer Alpha 1",
    "title": "Coastline Friends: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four drivers control their own cars in the same room.",
      "Follow six ordered city checkpoints in a live street race with equal sport cars.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "moonfall-courier-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "moonfall-courier",
    "kind": "updates",
    "label": "Game update",
    "version": "1.0.0-alpha.1",
    "title": "Shared Signal Run: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Independent courier classes fight the same rooftop patrols, recover three shared signals, revive downed teammates and gather everyone at the north gate.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "cloudstep-isles-multiplayer-alpha-2026-10-23",
    "date": "2026-10-23",
    "gameId": "cloudstep-isles",
    "kind": "updates",
    "label": "Game update",
    "version": "1.0.0-alpha.1",
    "title": "Sky Relay: Live rooms (alpha)",
    "changes": [
      "Choose Play with friends to create a private online room, or join a friend's room code. Up to four players control their own characters or vehicles.",
      "Run the original Verdant Drift course with independent runners. Coins and three visible relay lanterns are shared, while every runner must reach the same finish gate.",
      "The host runs the shared world. Keep the host connected and the game visible; leaving as host ends the room.",
      "The room waits safely for the first friend to join. Combat and objectives stay frozen while you share the code; once started, the room keeps running if someone leaves.",
      "This is a temporary multiplayer alpha. Room play is separate from solo saves, progression and rewards; leaving restores your solo session. The complete solo campaign is not synchronized."
    ]
  },
  {
    "id": "mossbound-creative-rooms-3-3-2026-10-23",
    "date": "2026-10-23",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "Game update",
    "version": "3.3",
    "title": "Creative Rooms (alpha): Build together",
    "changes": [
      "Choose Build with friends from the title screen to create a private room, or paste a friend's 20-character room code. One host and up to three guests can build together and see each other move.",
      "Each room starts a fresh seeded Wilderness landscape for shared Creative building, with 63 materials and flight. Shared rooms leave solo Survival and Creative worlds separate.",
      "Press B for materials, hold R or the left mouse button to mine, and press Q or right-click to place. Double-tap Space to toggle flight, then use Space to rise and Shift to descend. Touch Mine, Place and Jump controls are available.",
      "Building changes synchronize across the room. Placements inside players, stale edits and blocks beyond reach are refused so builders can recover without overwriting a newer change.",
      "Use the room controls or Pause to Export build, then import the file through Your worlds to keep a separate solo copy. Room play does not overwrite existing worlds or Google cloud saves.",
      "Rooms are temporary: each lasts up to 23 hours, supports 5,000 edited cells and ends when the host leaves or disconnects. Export before the room ends to keep the build.",
      "This alpha shares Creative building. Combat, creature simulation, machines, vehicles, portals and Survival progression remain in solo play."
    ]
  },
  {
    "id": "mossbound-wilderness-3-2-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "Game update",
    "version": "3.2",
    "title": "Wilderness: A world beyond the horizon",
    "changes": [
      "New Wilderness worlds span 8,192 × 8,192 blocks, about 655 times the area of the previous island, with continents, oceans, rivers, mountains and climate regions.",
      "Leave Seed blank for a fresh random landscape, or enter a word or displayed numeric seed to recreate its terrain.",
      "Terrain generates nearby as you explore and leaves memory when far away; your changes remain saved. Starting regions include a clear meadow, nearby timber, a trader and a quarry.",
      "The atlas can switch between nearby terrain and a complete world overview without generating the whole block map.",
      "Redrawn grass, soil, stone, sand, bark, planks, leaves and ores use calmer colors and clearer details, with refreshed water, snow and Cinder materials.",
      "Classic and Reforged islands remain available. Existing worlds keep their generator, inventory, buildings, machines and progress; create a new world for the full Wilderness landscape."
    ]
  },
  {
    "id": "mossbound-wilderness-3-2-fixes-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "fixes",
    "label": "Bug fix",
    "version": "3.2",
    "title": "Wilderness fixes: Back to shore, safer saves",
    "changes": [
      "Fixed getting trapped in the ocean: hold Space or touch Jump while moving toward a clear bank to swim up and climb a ledge up to two blocks above the surface.",
      "Water detection now checks the feet and body; shoreline jumps respect ceilings and walls and cannot repeat in midair or climb a tall dry wall.",
      "Fixed displayed numeric seeds not recreating the same landscape.",
      "Failed world loads can no longer autosave into the previous world slot.",
      "Storage failures keep Export backup and Retry save notices visible, and leaving with unsaved progress is protected.",
      "Creative day/night controls now preserve active crop and furnace timers.",
      "Fixed overlapping atlas names and reduced ocean movement hitches by reusing nearby terrain-height data.",
      "Fixed creature-history loss after leaving the title screen so animal young, residents and defeated creatures retain their saved history."
    ]
  },
  {
    "id": "mossbound-reforged-3-1-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "Game update",
    "version": "3.1",
    "title": "Reforged: Craft it. Equip it. Use it.",
    "changes": [
      "Expanded crafting to 139 recipes with 90 placeable block choices. Picks, swords, axes and shovels are owned inventory items: craft one, open Gear with X, and equip it into a hotbar slot.",
      "Tools stay visibly in your hand. Mining no longer substitutes an unowned pick; stone and ores require an appropriate held pick and tier. Bows, rods, hoes, shears and buckets also require their held item.",
      "Combat now includes attack recovery and recharge, falling critical hits, knockback, damage feedback and visible enemy attack warnings. Hold Z with an owned shield to block; well-timed blocks parry.",
      "New roaming creatures spawn farther away and out of sight after a load delay, while residents, animal young and defeated creatures persist.",
      "Create separate named Survival or Creative worlds with a seed, switch between them, rename, export, delete and restore them from Trash. Imported worlds become separate entries.",
      "Press / or T for commands and /help for the supported set: seed, time, weather, gamemode, tp, give, clear, setblock, fill, spawnpoint, kill and locate. Coordinates accept ~ offsets; Survival changes need Enable commands.",
      "New Reforged islands add rolling meadows, mountain ridges, connected rivers, sandy banks and seven biomes. Existing worlds keep their Classic terrain and builds.",
      "F3 shows position, ground contact and the item actually held. Phone controls include alternatives for the new actions."
    ]
  },
  {
    "id": "mossbound-reforged-3-1-fixes-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "fixes",
    "label": "Bug fix",
    "version": "3.1",
    "title": "Reforged fixes: Find your footing",
    "changes": [
      "Rebuilt jumping, movement and collision with buffered and held jumps, stable ground contact, swimming, wall sliding and half-block step-up; full blocks require a jump.",
      "Fixed uneven diagonal speed, low-frame-rate collision, ceiling contact and falling after a supporting block is removed. Slightly buried feet in older saves are corrected without shifting the build location.",
      "Fixed keyboard focus staying in hidden menu search fields; closing menus returns movement controls to the game.",
      "Reduced terrain-loading bursts by streaming smaller batches.",
      "Fixed nearby mobs appearing directly in view and improved enemy attack timing, wall obstruction and dodging.",
      "Crafting no longer automatically equips tools, and mining uses the item you actually own and hold.",
      "Existing worlds migrate into the world library with their inventories, builds and progress; separate worlds keep separate inventories."
    ]
  },
  {
    "id": "mossbound-frontiers-3-0-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "Game update",
    "version": "3.0",
    "title": "Frontiers: Build, farm, explore",
    "changes": [
      "Expanded to 90 building choices and 123 recipes, with the field guide on J, new original materials, richer creature models, drifting embers and molten surfaces.",
      "Added 24-slot storage crates with deposits and withdrawals, plus timed furnace and campfire queues that consume fuel and return finished goods.",
      "Till soil and grow wheat, carrots and potatoes; use compost, plant saplings and place renewable still-water irrigation sources. Fishing has timed bites.",
      "Breed animals, raise their young and shear wool. Trade with merchants, set bed respawn points, and watch oxygen and molten-pool damage.",
      "Doors, gates and hatches open; slabs, stairs, fences, ladders, panes and carpets have their own shapes. Copper wire connects switches to lamps.",
      "Fused blast charges protect occupied storage and working furnaces. Cross water by boat and build tracks for rail carts that retain their saved state.",
      "Willow Outpost and Old Quarry Ruins appear beyond the original island where no player buildings have been edited. Rain, snow and Creative weather controls add more atmosphere.",
      "Added advanced gear, bows and arrows, archer enemies, shields, healing tonics, experience and three rune upgrades.",
      "Restore the Dawn Beacon, craft a Cinder gate and key, and explore the separate Cinderdeep realm. Its safe return gate leads home; the sanctuary altar summons the persistent three-phase Cinder Warden with unique rewards.",
      "Phone controls include tools and shields. Old worlds migrate with a one-time browser backup, and Pause offers a portable world export."
    ]
  },
  {
    "id": "mossbound-frontiers-3-0-fixes-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "fixes",
    "label": "Bug fix",
    "version": "3.0",
    "title": "Frontiers fixes: Keep your place in the world",
    "changes": [
      "Fixed save migration moving an older player back to spawn; the saved position now carries forward with inventory, edited blocks and creature history.",
      "Overworld and Cinderdeep edits, creatures, machines and vehicles are saved separately when traveling between realms, while inventory and progression remain shared."
    ]
  },
  {
    "id": "mossbound-verdant-2-1-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "Game update",
    "version": "2.1",
    "title": "Verdant: A world with more life",
    "changes": [
      "Added detailed original 32 × 32 block textures, distinct top and side surfaces, and textured isometric inventory icons.",
      "Redesigned animals with expressive faces, coats and animated ears and tails; enemies gained layered armor, glowing details and moving shards.",
      "Added soft shadows and contact shading, animated water and shoreline foam, swaying plants, stars, fireflies and block debris, with improved forest, snow and night readability.",
      "Choose High or Balanced graphics for the new lighting and atmosphere. Terrain, crafting counts and saved progress remain unchanged by this visual release.",
      "Made held tools smaller and labels clearer so the world is easier to see. Existing worlds and builds stay intact."
    ]
  },
  {
    "id": "mossbound-verdant-2-1-fixes-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "fixes",
    "label": "Bug fix",
    "version": "2.1",
    "title": "Verdant fixes: Room to fight",
    "changes": [
      "Fixed enemies moving through the camera during close combat.",
      "Fixed low-contrast HUD text against a bright sky with a darker backdrop.",
      "Removed a stray empty mining progress track when no mining action is active."
    ]
  },
  {
    "id": "mossbound-wilds-2-0-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "Game update",
    "version": "2.0",
    "title": "The Wilds: Beyond the Beacon Isle",
    "changes": [
      "Expanded from the original 80 × 80 island to a 320 × 320 world with 16 times the land area, adding forests, deserts, mountains, snowy highlands and mining areas.",
      "Added 45 placeable blocks and 47 recipes, with searchable building and recipe filters, workbenches, furnaces, workstation requirements, smelting, cooking, swords and armor.",
      "Added four animal types and three enemy types, with hostile night creatures, feeding rewards and animal resources such as sheep wool.",
      "Added a world atlas with waypoints. Use B for blocks, E to craft, G to feed and interact, and M for the map.",
      "Rest near a bed or campfire, and use optional flight in Creative mode.",
      "Existing terrain, buildings, inventory and progression carry forward into the expanded world."
    ]
  },
  {
    "id": "mossbound-wilds-2-0-fixes-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "fixes",
    "label": "Bug fix",
    "version": "2.0",
    "title": "The Wilds fixes: Keep the island alive",
    "changes": [
      "Preserved defeated and fed creature history after respawning.",
      "Fixed leaving through menus overwriting saved creature state.",
      "Campfires now count as warmth sources.",
      "Creative objectives now give building guidance appropriate to that mode."
    ]
  },
  {
    "id": "hub-inside-player-2026-10-22",
    "date": "2026-10-22",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "Stay in the game",
    "changes": [
      "Play the seventeen catalog games inside X Games instead of opening another game tab.",
      "Added a dedicated game screen with Back to collection, Reload and Fullscreen controls.",
      "Connected spotlight Play, game cards, update builds and account save links to the same player. Private links still need confirmation.",
      "Only the active game stays loaded; returning to the collection removes its frame.",
      "Added an original-page option in the same tab for browser restrictions, existing saves or Google sign-in."
    ]
  },
  {
    "id": "mossbound-beacon-isle-1-0-2026-10-22",
    "date": "2026-10-22",
    "gameId": "mossbound",
    "kind": "updates",
    "label": "New game",
    "version": "1.0",
    "title": "Mossbound: First light on the Beacon Isle",
    "changes": [
      "Mossbound joins the main collection as a released 3D block-building adventure.",
      "Gather resources, craft tools and lanterns, build a home and restore the Dawn Beacon in Survival.",
      "Choose Creative for unlimited blocks, no hunger or damage, and optional flight.",
      "Worlds autosave in this browser, with export and import for backups.",
      "Added an illustrated island cover and a dedicated forest-green world design to X Games."
    ]
  },
  {
    "id": "hub-world-picker-2026-10-22",
    "date": "2026-10-22",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "A better way to choose",
    "changes": [
      "Replaced the plain dropdowns with compact glass controls, soft glow, and clear selected states.",
      "Added cover art and genre details to the world chooser and game update filter.",
      "Matched sorting, update types, and private-link genres to the same design, with comfortable phone controls.",
      "Kept keyboard navigation, type-to-jump, form resets, spotlight swiping, and Motion off working together."
    ]
  },
  {
    "id": "hub-spotlight-swipe-2026-10-22",
    "date": "2026-10-22",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "Swipe into another world",
    "changes": [
      "Swipe left or right through all sixteen spotlight games on phones and tablets.",
      "Added a smooth 3D transition inside one clipped screen, with no overlapping game pictures.",
      "Kept vertical scrolling, short taps, Play, and quest controls separate from game-changing swipes.",
      "Kept arrows, keyboard controls, and the world selector, with instant navigation when Motion off or reduced motion is active."
    ]
  },
  {
    "id": "hub-console-glow-2026-10-21",
    "date": "2026-10-21",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "Console Glow",
    "changes": [
      "Added glossy panels, luminous borders, richer lighting, and cleaner console-style controls.",
      "Kept each game’s own colours and details, plus the Pumpkin Hunter golden theme.",
      "Enlarged phone update badges and improved their text while keeping read and unread buttons the same size."
    ]
  },
  {
    "id": "hub-spotlight-layer-fix-2026-10-21",
    "date": "2026-10-21",
    "gameId": null,
    "kind": "fixes",
    "title": "Spotlight: separate worlds",
    "changes": [
      "Replaced intersecting 3D image planes with a clear main spotlight and two separate preview tiles.",
      "Kept the phone spotlight focused on one readable game image with accessible controls.",
      "Kept phone account access in the header so the floating shortcut cannot cover game controls.",
      "Stopped rapid game changes from stacking image animations, while preserving the gallery’s scroll depth and Motion off setting."
    ]
  },
  {
    "id": "hub-game-update-badges-2026-10-21",
    "date": "2026-10-21",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "A closer look at what’s new",
    "changes": [
      "Added a New update badge and the latest update title to each game with unread release notes, including Alpha Games.",
      "Click a badge to open that game’s notes at the named update, with old search filters cleared.",
      "After reading the latest notes, the badge becomes an Update notes link. A newer release brings back New update on that device.",
      "Kept clear titles for every update and bug fix, and excluded website-only address changes from game badges."
    ]
  },
  {
    "id": "quiet-between-area-music-enemy-audio-2026-10-21",
    "date": "2026-10-21",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "Music & sound update",
    "title": "The Quiet Between: area music and enemy sounds",
    "changes": [
      "Added seven related but distinct area themes with different melodies, rhythms, and textures.",
      "Gave all thirteen enemies their own sound cues.",
      "Added sounds for attacks, hits, healing, mercy, and phase changes.",
      "Kept existing saves. Refresh the game to load the update, then tap the music-note button (♫) if sound is muted."
    ]
  },
  {
    "id": "hub-every-world-scroll-depth-2026-10-21",
    "date": "2026-10-21",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "Every world, a little closer",
    "changes": [
      "Gave all sixteen games an individual scene with its own accent, framing, and visual details.",
      "Added artwork that moves toward you in 3D as you scroll, with steadier text and Play controls.",
      "Smoothed the motion between scroll positions and kept a simpler effect on phones.",
      "Replaced the three repeated showcase sections with a more compact collection and balanced spacing.",
      "Kept game links, account settings, favorites, update history, and Pumpkin Hunt rewards."
    ]
  },
  {
    "id": "hub-worlds-overhaul-2026-10-21",
    "date": "2026-10-21",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "X Games: out of the ordinary",
    "changes": [
      "Rebuilt Discover around a layered 3D world selector and large illustrated journeys through the collection.",
      "Added pointer depth, hover tilt, scroll transitions, and a reading-progress line.",
      "Added a Motion control, reduced-motion support, and simpler effects on touch screens.",
      "Kept the searchable library, accounts, favorites, game links, Pumpkin Hunt, achievements, and golden reward theme."
    ]
  },
  {
    "id": "quiet-between-lost-hour-2026-10-20",
    "date": "2026-10-20",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "New chapter",
    "title": "The Quiet Between: The Lost Hour",
    "changes": [
      "Added The Lost Hour, a hidden chapter with three unfinished drafts and a chime puzzle.",
      "Meet Hush, an optional guardian with peaceful and forceful outcomes.",
      "Press Q for route-phone conversations that react to your choices.",
      "Added stand-still and keep-moving attack rules, bringing the total to 48 patterns.",
      "Enter the northern door in The Last Post after resolving the Keeper encounter.",
      "Kept existing progress and all ten endings; completed chapter events can be reread in the journal."
    ]
  },
  {
    "id": "quiet-between-mobile-cloud-controls-fix-2026-10-20",
    "date": "2026-10-20",
    "gameId": "the-quiet-between",
    "kind": "fixes",
    "title": "The Quiet Between: clearer phone controls",
    "changes": [
      "Fixed the cloud-save button overlapping movement controls on phones."
    ]
  },
  {
    "id": "redline-connected-car-world-rebuild-2026-10-20",
    "date": "2026-10-20",
    "gameId": "redline",
    "kind": "updates",
    "label": "Hosted release",
    "title": "Redline: connected cars and rebuilt environments",
    "changes": [
      "Rebuilt eight cars with APEX mesh bodies, connected panels, and fitted interiors.",
      "Detailed the pickup and van with rounded bodywork, recessed headlights, grilles, and attached trim.",
      "Reworked all five maps with photographic road and ground materials, a new sky, more open terrain, lighting, and vegetation.",
      "Added a loading screen with a retry button for the larger assets.",
      "Kept crash deformation, detachable parts, the crash-test dummy, airbags, mirrors, and replay."
    ],
    "releaseStatus": "Available at the main Play link"
  },
  {
    "id": "redline-bodywork-scenery-fixes-2026-10-20",
    "date": "2026-10-20",
    "gameId": "redline",
    "kind": "fixes",
    "title": "Redline: bodywork and scenery fixes",
    "changes": [
      "Fixed floating roof trim, holes behind grilles, and jagged shading on intact panels.",
      "Corrected distorted hood and roof proportions and fitted cockpits inside the rebuilt bodies.",
      "Fixed missing upper surfaces on the pickup and van, plus a shading defect in the pickup’s front trim.",
      "Removed repeating textures on distant hills and corrected backward signs."
    ],
    "releaseStatus": "Available at the main Play link"
  },
  {
    "id": "hub-interface-refresh-2026-10-20",
    "date": "2026-10-20",
    "gameId": null,
    "kind": "updates",
    "label": "Website update",
    "title": "A fresh look for X Games",
    "changes": [
      "Refreshed the homepage, game cards, navigation, filters, and dialogs with clearer spacing and larger controls.",
      "Added search and Show more controls to the release history so older notes are easier to browse.",
      "Polished Achievements and the golden theme, and kept Account reachable on smaller screens.",
      "Kept the game collection, favorites, saved progress, and Pumpkin Hunt rewards in place."
    ]
  },
  {
    "id": "apex-afterhours-league-3-0-2026-10-19",
    "date": "2026-10-19",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "label": "Game update",
    "version": "3.0",
    "title": "APEX / AFTERHOURS: The Afterhours League",
    "changes": [
      "Added four cars and four circuits, expanding the roster to 12 cars and 10 tracks.",
      "Added an eight-chapter story with rival duels, car rewards, and an ending. Open Story to begin.",
      "Rivals now brake for corners, overtake, use boost, and can win races.",
      "Each NPC keeps its own car model, performance stats, paint, and upgrades.",
      "Story wins advance the campaign and pay rewards; losses offer retry dialogue. Existing saved progress carries forward."
    ]
  },
  {
    "id": "apex-afterhours-rival-stats-models-3-0-2026-10-19",
    "date": "2026-10-19",
    "gameId": "apex-afterhours",
    "kind": "fixes",
    "version": "3.0",
    "title": "APEX rival performance and car-model fixes",
    "changes": [
      "Fixed rival performance being derived from the player's car. Each rival now uses its own car stats and upgrades.",
      "Fixed visible rival models not matching their assigned cars. Models, paint, and upgrades now stay consistent."
    ]
  },
  {
    "id": "astral-archive-starforged-chronicles-2026-10-19",
    "date": "2026-10-19",
    "gameId": "astral-archive",
    "kind": "updates",
    "label": "Game update",
    "title": "Astral Archive: Starforged Chronicles",
    "changes": [
      "Expanded to 156 characters, with 48 new personalities and clear rarity categories.",
      "Expanded to 14 packs, adding Clockwork, Reverie, Tempest, Champions, and Genesis.",
      "Cards now show health, attack names, damage, signature abilities, and cooldowns.",
      "Added new battle effects and eight signature fighting styles, including traveling attacks, shields, healing, and boss moves.",
      "Forge stronger cards with earned shards, realm sigils, and boss cores. Take on harder recipes and trials, with safe duplicate fusion.",
      "Existing cards, teams, training, saved battles, and progress carry forward."
    ]
  },
  {
    "id": "the-hours-between-backrooms-survival-2026-10-18",
    "date": "2026-10-18",
    "gameId": "the-hours-between",
    "kind": "updates",
    "label": "Game update",
    "title": "The Hours Between becomes Backrooms survival",
    "changes": [
      "Explore nine liminal areas, including the yellow maze and Poolrooms, while avoiding hunting entities.",
      "Removed the memory quests: find the exits and survive without collecting objects.",
      "Exits are immediately usable, and the quieter ambient sound builds tension during exploration."
    ]
  },
  {
    "id": "asterwick-asterwick-a-livelier-castle-2026-10-18",
    "date": "2026-10-18",
    "gameId": "asterwick",
    "kind": "updates",
    "title": "Asterwick: a livelier castle",
    "changes": [
      "Rebuilt characters and enemies with smoother anatomy, shaped faces, hands, and clothing.",
      "Improved walking with grounded steps, knee bends, weight shifts, and moving cloaks.",
      "Added smoother casting follow-through and a separate wand-slash animation.",
      "Students now roam 19 safe areas, chatting, studying, practising magic, and greeting you.",
      "Existing saved progress remains compatible."
    ]
  },
  {
    "id": "asterwick-asterwick-smoother-casting-and-student-footsteps-2026-10-18",
    "date": "2026-10-18",
    "gameId": "asterwick",
    "kind": "fixes",
    "title": "Asterwick: smoother casting and student footsteps",
    "changes": [
      "Fixed the sharp pose change at the start of third-person casting while keeping spells immediate.",
      "Matched slower students' step length and pace to their travel speed to reduce foot sliding."
    ]
  },
  {
    "id": "asterwick-asterwick-the-bell-beneath-2026-10-18",
    "date": "2026-10-18",
    "gameId": "asterwick",
    "kind": "updates",
    "title": "Asterwick: The Bell Beneath",
    "changes": [
      "Expanded to 32 places, 11 teachers, 12 spells, 10 bosses, and eight secrets.",
      "Added The Bell Beneath story, new lessons, hidden accounts, and a saved ending choice.",
      "Rebuilt characters and enemies with more detail, improved lighting, reflections, and spell effects.",
      "Begin through the Dormitory's west door, then speak to Mira and Professor Lucen.",
      "Existing progress stays compatible."
    ]
  },
  {
    "id": "asterwick-asterwick-wand-grip-and-story-continuity-2026-10-18",
    "date": "2026-10-18",
    "gameId": "asterwick",
    "kind": "fixes",
    "title": "Asterwick: wand grip and story continuity",
    "changes": [
      "Corrected the wand grip, arm position, stance, and walking animation.",
      "Fixed enemy attack poses staying active after their first attack.",
      "Interrupted story scenes no longer mark unread dialogue as finished after reload.",
      "Removed the duplicate boss health bar and made dark boss armor easier to read."
    ]
  },
  {
    "id": "redline-ten-car-five-map-expansion-2026-10-18",
    "date": "2026-10-18",
    "gameId": "redline",
    "kind": "updates",
    "title": "Ten cars, five maps and mechanical failures",
    "changes": [
      "Expanded to ten redesigned vehicles, adding a compact hatch, wagon and GT coupe.",
      "Expanded to five environments with a crash-research campus and quarry test ground.",
      "Crashes can bend and twist the chassis, roof and wheel mounts.",
      "Destroyed engines cut power and coast to a stop; remaining driven wheels can let a damaged car limp on.",
      "Added fuel, oil and coolant leaks, overheating, warnings and visible leak trails."
    ]
  },
  {
    "id": "redline-airbags-replay-2026-10-18",
    "date": "2026-10-18",
    "gameId": "redline",
    "kind": "updates",
    "title": "Airbags and crash replay",
    "changes": [
      "Airbags deploy in severe crashes, cushion the dummy and then deflate.",
      "Press P for crash replay with camera angles, time scrubbing and vehicle switching.",
      "Use Hide Body to inspect the dummy, then return to the same live wrecks.",
      "Redesigned the sports car with rounded panels, smaller wheels and a lower stance."
    ]
  },
  {
    "id": "redline-mirrors-dummy-2026-10-18",
    "date": "2026-10-18",
    "gameId": "redline",
    "kind": "updates",
    "title": "Working mirrors and crash-test dummy",
    "changes": [
      "Press V for cockpit view, then drag or hold Q/E to look around; Z centers the view.",
      "Rear-view and side mirrors show live views behind the car.",
      "A belted, articulated crash-test dummy reacts to impacts in every car.",
      "Use T for slow motion and I to pause and inspect."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-beyond-hollow-vale-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: beyond Hollow Vale",
    "changes": [
      "Added a quest map with a gold destination marker, shaded quest area, distance, roads, and zoom controls.",
      "Expanded explorable space to about 2.7 times its previous size with Sunken Archive and Starfall Pass.",
      "Added two guardian fights, more lore, and a new ending choice.",
      "Bosses use delayed attacks, 2–4-hit combos, tracking windups, pursuit attacks, and resistance to stun-locking.",
      "Press M for the map and return to Mara after the original ending to begin the new chapter. Existing saves are preserved."
    ]
  },
  {
    "id": "redline-cockpit-inspection-2026-10-17",
    "date": "2026-10-17",
    "gameId": "redline",
    "kind": "updates",
    "title": "Cockpit driving and damage inspection",
    "changes": [
      "Added detailed interiors and a seated first-person cockpit camera; press V.",
      "Severe crashes can create smoke and engine fires on your car and traffic cars.",
      "Press I to rotate around either car and inspect damage, repair cost estimates and a clearly labeled game estimate of survivability."
    ]
  },
  {
    "id": "redline-map-overhead-fixes-2026-10-17",
    "date": "2026-10-17",
    "gameId": "redline",
    "kind": "fixes",
    "title": "Map surfaces and inspection camera fixes",
    "changes": [
      "Fixed overlapping road surfaces that could flicker or disappear from above.",
      "Fixed overhead-camera depth problems.",
      "Adjusted the inspection panel so the selected car stays visible on compact screens."
    ]
  },
  {
    "id": "solstice-drive-visual-handling-refresh-2026-10-17",
    "date": "2026-10-17",
    "gameId": "solstice-drive",
    "kind": "updates",
    "title": "Smoother cars and clearer driving",
    "changes": [
      "Reshaped cars with rounded shoulders, curved bumpers and better-fitted wheel arches.",
      "Improved lighting, textured roads, buildings and mountain scenery.",
      "Reworked grip, steering, braking and drifting while retaining saved garage setups, credits and records."
    ]
  },
  {
    "id": "solstice-drive-camera-control-fixes-2026-10-17",
    "date": "2026-10-17",
    "gameId": "solstice-drive",
    "kind": "fixes",
    "title": "High-speed camera and handbrake fixes",
    "changes": [
      "Fixed the chase camera pulling too far back at high speed; the car stays a consistent visible size.",
      "Fixed a hidden menu button retaining keyboard focus and blocking the handbrake.",
      "Fixed simulation timing that could slow driving when rendering was slow."
    ]
  },
  {
    "id": "asterwick-asterwick-explore-the-castle-in-3d-2026-10-17",
    "date": "2026-10-17",
    "gameId": "asterwick",
    "kind": "updates",
    "title": "Asterwick: explore the castle in 3D",
    "changes": [
      "Added first- and third-person exploration.",
      "Rebuilt the castle with vaulted rooms, stone corridors, moonlit courtyards, and darker architecture.",
      "Redesigned 3D teachers, enemies, and bosses.",
      "WASD walks, mouse or drag looks, V changes view, and E interacts. Spell progression and existing saves carry forward."
    ]
  },
  {
    "id": "asterwick-asterwick-dialogue-keyboard-control-2026-10-17",
    "date": "2026-10-17",
    "gameId": "asterwick",
    "kind": "fixes",
    "title": "Asterwick: dialogue keyboard control",
    "changes": [
      "Fixed Enter skipping dialogue pages."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-full-settings-menu-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: full settings menu",
    "changes": [
      "Open Settings from the title screen, pause menu, or gear button.",
      "Adjust graphics quality, shadows, bloom, and master, effects, and ambience volumes.",
      "Adjust camera sensitivity, view angle, and shake.",
      "Choose reduced motion, higher contrast, and larger text.",
      "Preferences save automatically, and opening Settings pauses combat safely."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-stamina-costs-and-enemy-pursuit-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: stamina costs and enemy pursuit",
    "changes": [
      "Normal enemies now stop chasing and return home when you move far enough away. Bosses keep their arena rules.",
      "Stamina recovery requires a break, attacks cost more, and sprinting drains stamina.",
      "Rolls cost 30 stamina with a 1.05-second repeat cooldown.",
      "Early attack animations can no longer be cancelled freely."
    ],
    "label": "Balance update"
  },
  {
    "id": "the-hours-between-pursuit-expansion-2026-10-17",
    "date": "2026-10-17",
    "gameId": "the-hours-between",
    "kind": "updates",
    "label": "Game update",
    "title": "The Hours Between: Pursuit expands",
    "changes": [
      "Expanded to nine levels, with existing maps roughly doubled in size.",
      "Added four entity types with different senses and up to three hunters active together.",
      "Added jumpscares with original creature artwork and sound stings.",
      "Improved materials, creature animation and flashlight shadows, with graphics settings.",
      "Choose Pursuit for the new chases. Existing saves continue."
    ]
  },
  {
    "id": "redline-breakaway-seven-cars-2026-10-17",
    "date": "2026-10-17",
    "gameId": "redline",
    "kind": "updates",
    "title": "Seven cars and breakaway parts",
    "changes": [
      "Expanded to seven drivable cars with distinct models, weights and handling.",
      "Doors, hoods and wheels can detach from your car and traffic cars.",
      "Improved crumpling and physical debris; a missing wheel stops supporting or driving its corner."
    ]
  },
  {
    "id": "redline-high-speed-camera-fix-2026-10-17",
    "date": "2026-10-17",
    "gameId": "redline",
    "kind": "fixes",
    "title": "Keep the car visible at speed",
    "changes": [
      "Fixed speed-based camera zoom and follow lag that could hide the car at high speed."
    ]
  },
  {
    "id": "asterwick-asterwick-lessons-across-an-expanded-academy-2026-10-17",
    "date": "2026-10-17",
    "gameId": "asterwick",
    "kind": "updates",
    "title": "Asterwick: lessons across an expanded academy",
    "changes": [
      "Expanded to 24 connected areas, including classrooms, groves, caverns, a foundry, rooftops, and a final sanctum.",
      "Learn spells from seven teachers by completing assignments.",
      "Added Frostwarden, Thorn Regent, Forge Golem, Tempest Roc, and Astral Drake boss fights.",
      "Added spiders, bats, animated armor, spore creatures, distinct teacher outfits, and richer environments.",
      "Track lessons and travel to discovered rooms. Existing seals, upgrades, discoveries, and story progress carry forward."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-story-earned-powers-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: story-earned powers",
    "changes": [
      "Learn C: Veil Strike from Mara, and 1: Bellbind after defeating the Bell Warden.",
      "Earn 2: Reed Veil from the Tempest Mantis and 3: Crownfire by breaking both outer seals.",
      "Each power has three shrine mastery upgrades, for 12 mastery ranks.",
      "Improved casting animations, effects, ability controls, objective guidance, and forest visuals.",
      "Existing saves retain progress and receive powers already earned in the story."
    ]
  },
  {
    "id": "solstice-drive-garage-tuning-damage-2026-10-17",
    "date": "2026-10-17",
    "gameId": "solstice-drive",
    "kind": "updates",
    "title": "Twelve cars, deeper tuning and visible damage",
    "changes": [
      "Added six cars for a twelve-car garage with improved bodies, lights, interiors and wheels.",
      "Open G → Driving setup to tune tires, pressure, suspension, ride height and gearing, or choose Road, Off-road and Drift presets.",
      "Impacts create dents, scratches and cracked glass. Garage repairs are free.",
      "Signs, lamps, cones, crates and fences can break or fall; large structures stop the car.",
      "Each car keeps its saved setup, and existing progress carries forward."
    ]
  },
  {
    "id": "the-hours-between-six-places-2026-10-17",
    "date": "2026-10-17",
    "gameId": "the-hours-between",
    "kind": "updates",
    "label": "Game update",
    "title": "The Hours Between: six liminal places",
    "changes": [
      "Expanded the route through the yellow maze, Poolrooms, hotel, parking garage, red tunnels and station.",
      "Added an original ambient score for each area.",
      "Added apparitions, whispers, distant footsteps, blackouts and new stalking behavior.",
      "Level selection lets you explore an area without changing the campaign save. Existing progress continues."
    ]
  },
  {
    "id": "redline-traffic-maps-3-2026-10-17",
    "date": "2026-10-17",
    "gameId": "redline",
    "kind": "updates",
    "version": "3.0",
    "title": "Traffic, two-car crashes and more test maps",
    "changes": [
      "Added five AI drivers and two parked crash targets to Free Drive.",
      "Both cars crumple independently and retain damage for inspection.",
      "Added Harbor and Pine Ridge alongside the desert map.",
      "Added head-on, T-bone and pile-up tests for seven activities total.",
      "Press G to reset other cars and C to change camera. Existing records carry forward."
    ]
  },
  {
    "id": "solstice-drive-distinct-handling-2026-10-17",
    "date": "2026-10-17",
    "gameId": "solstice-drive",
    "kind": "updates",
    "title": "Choose a car for the surface",
    "changes": [
      "Cars now have distinct acceleration, top speed, braking, grip and drift behavior.",
      "Rally and Terra excel off-road, Cinder holds longer drifts, and Spectra leads on tarmac.",
      "Press G to compare performance stats; event details recommend suitable cars.",
      "Existing cars, credits, upgrades and records carry forward."
    ]
  },
  {
    "id": "asterwick-asterwick-elemental-spells-and-castle-atmosphere-2026-10-17",
    "date": "2026-10-17",
    "gameId": "asterwick",
    "kind": "updates",
    "title": "Asterwick: elemental spells and castle atmosphere",
    "changes": [
      "Added Frost, Chain Lightning, Gale, Familiar, and Meteor, bringing the spellbook to eight spells.",
      "Added Ember combos, wand slash, elemental combinations, new enemy patterns, and repeatable duels.",
      "Improved scenery with lake and mountain views, auroras, rain, reflections, flying books, lush plants, and crypt mist.",
      "Use 1–8 for spells, R or right-click to slash, and B for the spellbook. Saved progress is preserved."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-full-dodge-roll-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: full dodge roll",
    "changes": [
      "Q or Space now performs a full tuck-and-roll with a smoother landing and ground effects.",
      "F remains the block control."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-dedicated-block-control-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: dedicated block control",
    "changes": [
      "Hold F to block. Left click or J attacks."
    ]
  },
  {
    "id": "solstice-drive-race-navigation-2026-10-17",
    "date": "2026-10-17",
    "gameId": "solstice-drive",
    "kind": "updates",
    "title": "Race markers and road guidance",
    "changes": [
      "Press M and select a race marker to see its Road, Off-road or Drift type and event details.",
      "Choose Set route for blue road arrows and a highlighted minimap route to the start.",
      "Guidance reroutes after missed turns and shows an arrival prompt."
    ]
  },
  {
    "id": "the-hours-between-control-fixes-2026-10-17",
    "date": "2026-10-17",
    "gameId": "the-hours-between",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "The Hours Between: mouse and mobile controls",
    "changes": [
      "Fixed mouse control when moving between rooms.",
      "Fixed mobile text overlapping the touch controls."
    ]
  },
  {
    "id": "redline-localized-crashes-models-2026-10-17",
    "date": "2026-10-17",
    "gameId": "redline",
    "kind": "updates",
    "title": "Localized crash damage and a larger test ground",
    "changes": [
      "Rebuilt cars with detailed interiors, wheels, reflective paint and glass.",
      "Added deeper crumpling, compressed collision bodies, bent suspension and detachable bumpers.",
      "Expanded desert roads and handling areas with improved lighting and textures."
    ]
  },
  {
    "id": "redline-steering-fix-2026-10-17",
    "date": "2026-10-17",
    "gameId": "redline",
    "kind": "fixes",
    "title": "Keyboard and touch steering corrected",
    "changes": [
      "Fixed the reversed steering direction: A turns left and D turns right.",
      "Applied the same correction to touch steering controls."
    ]
  },
  {
    "id": "neon-coast-undertow-story-2026-10-17",
    "date": "2026-10-17",
    "gameId": "neon-coast",
    "kind": "updates",
    "title": "Undertow story expansion",
    "changes": [
      "Added eight Undertow missions with investigations, driving, surveillance and infiltration.",
      "Follow a missing-relief-money mystery and choose between two endings.",
      "Open T → Jobs → Follow Undertow story to start.",
      "Improved crash momentum, directional dents, debris, smoke and repairs.",
      "Existing progress and the earlier storylines carry forward."
    ]
  },
  {
    "id": "neon-coast-undertow-collision-animation-fixes-2026-10-17",
    "date": "2026-10-17",
    "gameId": "neon-coast",
    "kind": "fixes",
    "title": "Solid cars, smoother running and a clear mission start",
    "changes": [
      "Fixed walking and sprinting through cars and wrecks; angled vehicles remain solid and exits place you beside the car.",
      "Fixed glitching leg rotations and pose jumps during walk, sprint, stop and turn transitions.",
      "Fixed the Undertow surveillance van spawning inside your car."
    ]
  },
  {
    "id": "solstice-drive-festival-expansion-2026-10-17",
    "date": "2026-10-17",
    "gameId": "solstice-drive",
    "kind": "updates",
    "title": "A larger driving festival",
    "changes": [
      "Expanded the world to about 9.3 km of roads, eight connected routes, and eleven race and drift events.",
      "Added forest roads, mountain climbs, a harbor, highway, dirt routes and an airfield.",
      "Added performance upgrades, wheels, liveries and aero kits, plus rain and night driving.",
      "Discover traffic, speed traps, bonus boards, photo mode and fast travel. Existing progress carries forward."
    ]
  },
  {
    "id": "neon-coast-phone-friendships-interiors-2026-10-17",
    "date": "2026-10-17",
    "gameId": "neon-coast",
    "kind": "updates",
    "title": "Phone services, friendships and thirty interiors",
    "changes": [
      "Added twelve interiors for thirty total, including a bank, hotel, cinema, nightclub, barber and restaurant.",
      "Added a usable phone with calls, messages, taxis, deliveries, photos, jobs and navigation.",
      "Added NPC friendships, exchanging numbers, coffee outings and street challenges.",
      "Added punch combos, blocking and gym sparring, plus smoother movement and action animations.",
      "Improved buildings, street lighting and the saved day/night cycle."
    ]
  },
  {
    "id": "apex-afterhours-street-legends-2-2-2026-10-17",
    "date": "2026-10-17",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "version": "2.2",
    "title": "Street Legends",
    "changes": [
      "Added more detailed sports-car bodies, glass, wheels and reflections, plus richer terrain and vegetation.",
      "Added handbrake drifting with tire smoke, combo scoring and credit bonuses for clean exits.",
      "Earn credits from completed runs and banked drifts, then buy permanent car unlocks in the shop.",
      "Above 65 km/h, tap Space while turning, release, countersteer and straighten to bank points.",
      "Existing progress and car ownership carry forward."
    ]
  },
  {
    "id": "apex-afterhours-street-legends-geometry-fix-2026-10-17",
    "date": "2026-10-17",
    "gameId": "apex-afterhours",
    "kind": "fixes",
    "version": "2.2",
    "title": "Repaired car surfaces",
    "changes": [
      "Fixed the new car geometry that could render as shredded surfaces."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-edda-s-lost-voice-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: Edda's lost voice",
    "changes": [
      "Rebuilt characters and bosses with curved armor and more natural shapes.",
      "Added heavier strikes, smoother animations, and stronger hit reactions.",
      "Added Mara and Edda's story, boss dialogue, and two endings.",
      "Blocking consumes stamina. Red heavy attacks bypass your guard, and exhaustion breaks it.",
      "Existing progress is preserved."
    ]
  },
  {
    "id": "asterwick-asterwick-secrets-of-the-castle-2026-10-17",
    "date": "2026-10-17",
    "gameId": "asterwick",
    "kind": "updates",
    "title": "Asterwick: secrets of the castle",
    "changes": [
      "Expanded to 10 detailed chambers with richer lighting, animation, and music.",
      "Added more story, secrets, a lost-page quest, map, and journal.",
      "Improved combat with dash, shield reflections, attack warnings, and a two-phase boss.",
      "Added spell upgrades, potions, improved touch controls, Story difficulty, and save export/import.",
      "Existing saves remain compatible."
    ]
  },
  {
    "id": "asterwick-asterwick-observatory-puzzle-and-older-saves-2026-10-17",
    "date": "2026-10-17",
    "gameId": "asterwick",
    "kind": "fixes",
    "title": "Asterwick: Observatory puzzle and older saves",
    "changes": [
      "Fixed the Observatory puzzle rejecting the correct symbols.",
      "Adjusted old saves that could place players inside newly solid furniture."
    ]
  },
  {
    "id": "midnight-circuit-club-credits-2026-10-17",
    "date": "2026-10-17",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "title": "Club Credits and car unlocks",
    "changes": [
      "Earn Club Credits from racing, drifting, story chapters, special events and Free Drive.",
      "Spend credits to unlock cars in the garage, with prices and missing-credit amounts shown.",
      "New players start with 300 CR and a free Comet GT; your current car remains unlocked.",
      "Credits and owned cars save automatically."
    ]
  },
  {
    "id": "neon-coast-street-life-2026-10-17",
    "date": "2026-10-17",
    "gameId": "neon-coast",
    "kind": "updates",
    "title": "Busier streets and more lifelike residents",
    "changes": [
      "Added more detailed people with improved faces, clothing, footwear and animations.",
      "Rebuilt sedans, SUVs, taxis and vans with interiors and damage.",
      "Added sixty traffic vehicles and 112 residents, turning traffic, queues, working signals and pedestrian crossings.",
      "Residents chat, jog, use phones, sit at cafés and wait at bus stops."
    ]
  },
  {
    "id": "neon-coast-model-loading-retry-2026-10-17",
    "date": "2026-10-17",
    "gameId": "neon-coast",
    "kind": "fixes",
    "title": "Clear retry when character loading fails",
    "changes": [
      "Fixed failed model downloads silently displaying old placeholder models; loading now offers a clear retry."
    ]
  },
  {
    "id": "apex-afterhours-drivers-edition-2-1-2026-10-17",
    "date": "2026-10-17",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "version": "2.1",
    "title": "Drivers Edition",
    "changes": [
      "Smoothed acceleration, braking, grip and drifting.",
      "Rebuilt all eight cars with better proportions, curved glass and reflective paint.",
      "Added textured roads, continuous terrain and improved lighting.",
      "Reduced car geometry and rival detail to improve performance while preserving saved progress."
    ]
  },
  {
    "id": "apex-afterhours-drivers-edition-fixes-2-1-2026-10-17",
    "date": "2026-10-17",
    "gameId": "apex-afterhours",
    "kind": "fixes",
    "version": "2.1",
    "title": "Steering, road edges and camera fixes",
    "changes": [
      "Fixed reversed steering relative to the chase camera.",
      "Fixed sharp bouncing at track edges and jerky camera movement.",
      "Fixed stale motion snapshots after pausing and sudden height changes when leaving the road."
    ]
  },
  {
    "id": "neon-coast-flight-police-expansion-2026-10-17",
    "date": "2026-10-17",
    "gameId": "neon-coast",
    "kind": "updates",
    "title": "Aircraft, arrests and new missions",
    "changes": [
      "Expanded the city with an airport, military base and three stealable planes.",
      "Added NPC conversations, jobs, companions and six new story missions.",
      "Added five-star police pursuits with officers who leave cars, make arrests, charge fines and release you at the station.",
      "Improved driving physics, crash damage, destructible cars, models and animations."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-connected-world-and-deeper-staff-combat-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: connected world and deeper staff combat",
    "changes": [
      "Added five-hit combos, running strikes, three heavy stances, and Veil Strike.",
      "Added an upgradeable healing flask and six upgrade paths.",
      "Explore a connected world with four shrines, treasure, a map, and three boss encounters.",
      "Improved character and boss models with smoother animations.",
      "L enables mouse capture or free look, G opens shrines, and M opens the map."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-roads-shrine-panels-and-staff-contact-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "fixes",
    "title": "Vesper Trials: roads, shrine panels, and staff contact",
    "changes": [
      "Fixed road flicker and a shrine panel that was too tall.",
      "Corrected staff contact during the first two swings at lower frame rates.",
      "Added a free-look fallback when the browser cannot capture the cursor."
    ]
  },
  {
    "id": "neon-coast-city-activities-expansion-2026-10-17",
    "date": "2026-10-17",
    "gameId": "neon-coast",
    "kind": "updates",
    "title": "More city to explore",
    "changes": [
      "Expanded the city to nearly three times its area, with 226 buildings and fifteen enterable locations.",
      "Added eighty residents with conversations, routes and reactions.",
      "Added taxi fares, courier deliveries, arcade games, fishing, gym training, art collecting and rentable apartments.",
      "Improved lighting, reflections, streets, cars and people while preserving money, purchases and story progress."
    ]
  },
  {
    "id": "neon-coast-city-activity-fixes-2026-10-17",
    "date": "2026-10-17",
    "gameId": "neon-coast",
    "kind": "fixes",
    "title": "Pedestrian recovery and arcade pause fixes",
    "changes": [
      "Fixed pedestrians recovering inside buildings.",
      "Fixed arcade timing continuing behind the pause screen."
    ]
  },
  {
    "id": "neon-coast-third-person-rebuild-2026-10-17",
    "date": "2026-10-17",
    "gameId": "neon-coast",
    "kind": "updates",
    "title": "Neon Coast in 3D",
    "changes": [
      "Added third-person walking, driving, jumping and mouse camera controls.",
      "Added police pursuits, weapons, ammunition and armor.",
      "Added seven interiors with shops, clothing, food, cars and upgrades.",
      "Added an original eight-chapter story with two endings while preserving previous cash."
    ]
  },
  {
    "id": "emberfall-emberfall-realms-beyond-the-valley-2026-10-17",
    "date": "2026-10-17",
    "gameId": "emberfall",
    "kind": "updates",
    "title": "Emberfall: Realms Beyond the Valley",
    "changes": [
      "Added adult-proportioned characters with textured fantasy clothing and full-body animations.",
      "Improved trees, mountains, worn stone, lighting, and fire.",
      "Visit the Hunt Board in Lantern Village for three optional boss hunts with separate arenas and saved rewards.",
      "Nerissa controls tides, Varric charges and powers furnace armor, and Caelis commands lightning and storm orbs.",
      "The new bosses have 16 named attack patterns across two phases each. Main-story progress remains compatible."
    ]
  },
  {
    "id": "emberfall-emberfall-hud-defeat-cleanup-and-fresh-assets-2026-10-17",
    "date": "2026-10-17",
    "gameId": "emberfall",
    "kind": "fixes",
    "title": "Emberfall: HUD, defeat cleanup, and fresh assets",
    "changes": [
      "Fixed a mobile HUD overlap.",
      "Cleared lingering attack warnings after a fatal hit.",
      "Updated release loading so browsers pick up the new character models and scenery."
    ]
  },
  {
    "id": "emberfall-emberfall-cinematic-guardians-2026-10-17",
    "date": "2026-10-17",
    "gameId": "emberfall",
    "kind": "updates",
    "title": "Emberfall: Cinematic Guardians",
    "changes": [
      "Added richer textures, lighting, reflections, foliage, water, and shadows.",
      "Rebuilt boss patterns with clear warnings, safe zones, stagger, and counterattack windows.",
      "Improved the boss HUD and camera."
    ]
  },
  {
    "id": "emberfall-emberfall-skill-buttons-and-scenery-corrections-2026-10-17",
    "date": "2026-10-17",
    "gameId": "emberfall",
    "kind": "fixes",
    "title": "Emberfall: skill buttons and scenery corrections",
    "changes": [
      "Fixed the Heavy Strike and Radiance buttons, including touch input.",
      "Closed visible gaps under distant cliffs and corrected misaligned roof details.",
      "Cleared extra foliage near Thornheart so attack warnings remain visible."
    ]
  },
  {
    "id": "apex-afterhours-open-roads-2-2026-10-17",
    "date": "2026-10-17",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "version": "2.0",
    "title": "Open Roads",
    "changes": [
      "Expanded the game to six tracks and eight cars.",
      "Added six special events: drifting, elimination, storm racing, nitro, sprint and endurance.",
      "Added a saved six-round championship with resume support.",
      "Added garage upgrades, paint, XP, badges, weather and three camera views. Existing records remain compatible."
    ]
  },
  {
    "id": "apex-afterhours-open-roads-record-fix-2-2026-10-17",
    "date": "2026-10-17",
    "gameId": "apex-afterhours",
    "kind": "fixes",
    "version": "2.0",
    "title": "Best event records survive a failed retry",
    "changes": [
      "Fixed a failed event retry overwriting an earlier successful best time."
    ]
  },
  {
    "id": "rift-runner-rift-runner-signal-reborn-2026-10-17",
    "date": "2026-10-17",
    "gameId": "rift-runner",
    "kind": "updates",
    "version": "3.0",
    "title": "Rift Runner: Signal Reborn",
    "changes": [
      "Improved backgrounds, combat effects, menus, pause screen, and phone layout.",
      "Added eight upgrades for 36 total, plus rerolls and build suggestions.",
      "Added three elite enemy variants and eight optional mission objectives.",
      "Added 10 career achievements with permanent rewards.",
      "Expanded story radio dialogue, adaptive music, sound effects, and settings with separate music and effects volumes.",
      "Existing saved progress remains compatible."
    ]
  },
  {
    "id": "rift-runner-rift-runner-clearer-small-screen-hud-2026-10-17",
    "date": "2026-10-17",
    "gameId": "rift-runner",
    "kind": "fixes",
    "version": "3.0",
    "title": "Rift Runner: clearer small-screen HUD",
    "changes": [
      "Adjusted the narrow-screen HUD so chapter, hull, and score remain separate."
    ]
  },
  {
    "id": "hollow-lantern-glaive-and-ash-2026-10-17",
    "date": "2026-10-17",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Game update",
    "title": "Hollow Lantern: Glaive & Ash",
    "changes": [
      "Expanded to twelve areas and six bosses, with distinct arenas, attack effects and boss music.",
      "Added new pixel characters, detailed platforms and rebuilt gates.",
      "Added faster combos, downward rebounds and parries.",
      "Left click strikes, right click uses your tool, Q triggers lantern burst, Space jumps and Shift dashes.",
      "Added secrets, more story, dialogue text boxes, segmented health and a new respawn screen.",
      "Existing saves continue into the expanded game."
    ]
  },
  {
    "id": "hollow-lantern-grounding-fixes-2026-10-17",
    "date": "2026-10-17",
    "gameId": "hollow-lantern",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Hollow Lantern: grounded characters and gates",
    "changes": [
      "Fixed floating NPCs by aligning them with the surface beneath them.",
      "Gates now sit on a physical base on their ledge."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-grounded-fighters-and-weapon-movement-2026-10-17",
    "date": "2026-10-17",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: grounded fighters and weapon movement",
    "changes": [
      "Added leaner characters, worn armor, smaller masks, and sharper boss silhouettes.",
      "Added two-handed staff sweeps, reverse strikes, thrusts, and overhead heavy attacks.",
      "Improved combo inputs and full dodge rolls, with hits tied to visible weapon reach."
    ]
  },
  {
    "id": "astral-archive-astral-archive-the-infinite-wilds-2026-10-17",
    "date": "2026-10-17",
    "gameId": "astral-archive",
    "kind": "updates",
    "title": "Astral Archive: The Infinite Wilds",
    "changes": [
      "Expanded to 108 cards and nine pack types, including realm packs, shiny-guaranteed Prism, and Mythic-guaranteed Sovereign.",
      "Open five packs together for a 25-card reveal in a refreshed shop.",
      "Train cards to level 10 and take on harder Heroic battles.",
      "Earn rewards for completing realm collections.",
      "Existing cards, pack tickets, campaign progress, and saved fights carry forward."
    ]
  },
  {
    "id": "midnight-circuit-festival-expansion-2026-10-17",
    "date": "2026-10-17",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "title": "Six cars, eight tracks and festival events",
    "changes": [
      "Redesigned the garage as six distinct car models, including a buggy and formula racer.",
      "Expanded to eight tracks with snow, canyon, gardens and an airfield.",
      "Added four special events with snow drifting, a canyon time trial, a runway boost challenge and clean-driving goals.",
      "Festival medals save separately from story progress; existing records carry forward.",
      "Improved scenery, weather effects and the car showcase."
    ]
  },
  {
    "id": "midnight-circuit-festival-scenery-fixes-2026-10-17",
    "date": "2026-10-17",
    "gameId": "midnight-circuit",
    "kind": "fixes",
    "title": "Track scenery cleanup",
    "changes": [
      "Fixed buildings overlapping the pond and runway in track scenery."
    ]
  },
  {
    "id": "moonfall-courier-signalbreak-2026-10-17",
    "date": "2026-10-17",
    "gameId": "moonfall-courier",
    "kind": "updates",
    "label": "Game update",
    "title": "Moonfall Courier: Signalbreak",
    "changes": [
      "Expanded the roster to eight classes, the campaign to nine levels, and combat to five distinct bosses and ten enemy types.",
      "Added Gunner with a rotary cannon and Overdrive, and Ranger with a piercing rail rifle and Rail Lance.",
      "Added Alchemist with explosive flasks and a healing toxin field, and Engineer with a rivet gun and deployable sentry.",
      "Added snipers, bombers, medics, splitters and orbiters with different behaviors.",
      "Added a menu with class previews, Continue, New Delivery, options and pause controls.",
      "Existing saves carry forward."
    ]
  },
  {
    "id": "dead-frequency-story-atmosphere-2026-10-17",
    "date": "2026-10-17",
    "gameId": "dead-frequency",
    "kind": "updates",
    "label": "Game update",
    "title": "Dead Frequency: deeper story and atmosphere",
    "changes": [
      "Added branching conversations, optional discoveries and more of Rowan and Ada's history; discoveries affect the endings.",
      "Added sensitivity and brightness settings, toggle crouch and sprint, and clearer interaction prompts.",
      "Improved touch controls, including a joystick that ignores tiny accidental movements.",
      "Added room-specific ambience, distant knocks, deeper haze and slowly shifting shadows.",
      "Open Controls & Atmosphere to adjust the experience. Existing saves continue."
    ]
  },
  {
    "id": "dead-frequency-pause-touch-fixes-2026-10-17",
    "date": "2026-10-17",
    "gameId": "dead-frequency",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Dead Frequency: pause and touch fixes",
    "changes": [
      "Fixed holding Pause repeatedly toggling back into gameplay.",
      "Fixed an extra touch interrupting movement."
    ]
  },
  {
    "id": "the-quiet-between-return-mail-2026-10-17",
    "date": "2026-10-17",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "Game update",
    "title": "The Quiet Between: The Return Mail",
    "changes": [
      "Added The Return Mail, six connected story chapters and a conclusion across the six places.",
      "Added twelve character follow-up scenes that react to your choices.",
      "Return to postlights after meeting guardians and revisit characters to discover the new scenes.",
      "Reread completed stories in your journal."
    ]
  },
  {
    "id": "moonfall-courier-district-expansion-2026-10-17",
    "date": "2026-10-17",
    "gameId": "moonfall-courier",
    "kind": "updates",
    "label": "Game update",
    "title": "Moonfall Courier: new districts and classes",
    "changes": [
      "Added Courier, Warden, Spark and Ghost classes.",
      "Expanded to six levels, including the flooded harbor, glasshouse and dawn spire.",
      "Added twelve upgrades collected from crates in the world.",
      "Expanded the radio story with optional memory tapes, two bosses and a harder second journey.",
      "Added automatic checkpoint respawning while keeping existing saves compatible."
    ]
  },
  {
    "id": "moonfall-courier-checkpoint-upgrade-fix-2026-10-17",
    "date": "2026-10-17",
    "gameId": "moonfall-courier",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Moonfall Courier: checkpoint upgrade fix",
    "changes": [
      "Fixed upgrades being collectible twice after a checkpoint respawn."
    ]
  },
  {
    "id": "hollow-lantern-painted-story-2026-10-17",
    "date": "2026-10-17",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Game update",
    "title": "Hollow Lantern: painted worlds and deeper mystery",
    "changes": [
      "Added painted environments and richer character artwork.",
      "Improved running, jumping, attacks, cloth movement and landing animation.",
      "Expanded the original mystery with twelve lore discoveries, two side quests and three illustrated interludes.",
      "Added changing NPC conversations and richer endings that reflect completed quests.",
      "Existing discoveries and saves continue."
    ]
  },
  {
    "id": "hollow-lantern-scenery-fixes-2026-10-17",
    "date": "2026-10-17",
    "gameId": "hollow-lantern",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Hollow Lantern: stable scenery and camera shake",
    "changes": [
      "Fixed background scenery popping at wrap points.",
      "Fixed windows flickering while the camera moved.",
      "Fixed damage shake so characters, walls and bosses move together."
    ]
  },
  {
    "id": "moonfall-courier-deluxe-2026-10-17",
    "date": "2026-10-17",
    "gameId": "moonfall-courier",
    "kind": "updates",
    "label": "Game update",
    "title": "Moonfall Courier Deluxe",
    "changes": [
      "Added larger, distinct districts with richer pixel art and a minimap.",
      "Added smarter enemies, mouse aiming, auto aim and a pulse attack.",
      "Added upgrade choices and a boss with three attack phases.",
      "Improved music, touch controls and settings, and added Story difficulty.",
      "Existing checkpoint saves continue."
    ]
  },
  {
    "id": "moonfall-courier-storage-startup-fix-2026-10-17",
    "date": "2026-10-17",
    "gameId": "moonfall-courier",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Moonfall Courier: storage-blocked startup fix",
    "changes": [
      "Fixed game startup in browsers that block local storage."
    ]
  },
  {
    "id": "hollow-lantern-bellbound-2026-10-17",
    "date": "2026-10-17",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Game update",
    "title": "Hollow Lantern: The Bellbound",
    "changes": [
      "Expanded the original world to eight connected areas and three bosses.",
      "Added faster melee combat and downward-strike rebounds.",
      "Added wall leaps, grappling and a glass-breaking dash to unlock new routes.",
      "Existing saves continue into the expanded adventure."
    ]
  },
  {
    "id": "astral-archive-astral-archive-team-battles-2026-10-16",
    "date": "2026-10-16",
    "gameId": "astral-archive",
    "kind": "updates",
    "title": "Astral Archive: team battles",
    "changes": [
      "Build a team of up to three owned cards and fight through 12 encounters with four bosses.",
      "Use attacks, realm skills, shields, healing, and burns.",
      "Earn stardust and free packs, replay bosses, and resume saved fights.",
      "Optional auto-build and auto-battle controls help you manage your team."
    ]
  },
  {
    "id": "astral-archive-astral-archive-rare-discoveries-and-progression-2026-10-16",
    "date": "2026-10-16",
    "gameId": "astral-archive",
    "kind": "updates",
    "title": "Astral Archive: rare discoveries and progression",
    "changes": [
      "Expanded to 84 cards across seven rarities, adding Mythic, Astral, and shiny variants.",
      "Added three pack types with charging seals, light bursts, staggered reveals, rarity effects, and chimes.",
      "Added crafting, daily quests, collection milestones, expeditions, favorites, and save backups.",
      "Quick-opening and reduced-motion options let you adjust reveal effects.",
      "Original collections and saved progress remain compatible."
    ]
  },
  {
    "id": "apex-afterhours-car-detail-1-1-2026-10-15",
    "date": "2026-10-15",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "version": "1.1",
    "title": "First car-detail refresh",
    "changes": [
      "Rebuilt the original three cars with sculpted bodies, detailed wheels, glass, lights and exhausts.",
      "Improved rendering efficiency while preserving save compatibility."
    ]
  },
  {
    "id": "apex-afterhours-scenery-fixes-1-1-2026-10-15",
    "date": "2026-10-15",
    "gameId": "apex-afterhours",
    "kind": "fixes",
    "version": "1.1",
    "title": "Scenery and rendering fixes",
    "changes": [
      "Fixed scenery clipping, curb gaps, floating snowcaps and unstable shadows.",
      "Fixed road-to-grass car height, sky clipping and unanchored roadside posts.",
      "Reduced unnecessary rendering in menus and pause screens while preserving lap records and race settings."
    ]
  },
  {
    "id": "midnight-circuit-music-effects-2026-10-15",
    "date": "2026-10-15",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "title": "Synthwave radio and driving sounds",
    "changes": [
      "Added four original music themes and engine sounds that rise with speed.",
      "Added drifting squeals, boost effects, checkpoint and race sounds.",
      "Use ♪ to adjust music and effects separately; M mutes everything.",
      "Volume settings save, and audio follows pause and resume."
    ]
  },
  {
    "id": "midnight-circuit-drift-controls-2026-10-15",
    "date": "2026-10-15",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "title": "Brake into a drift",
    "changes": [
      "Build speed, then hold S + D to drift right or S + A to drift left.",
      "Release S to regain grip after the slide.",
      "Added tire smoke and skid marks while retaining ordinary braking and reversing."
    ]
  },
  {
    "id": "midnight-circuit-garage-story-camera-2026-10-15",
    "date": "2026-10-15",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "title": "Cars, story chapters and chase camera",
    "changes": [
      "Added four selectable cars with different looks and handling.",
      "Added desert, harbor, forest and city tracks.",
      "Added a four-chapter story with saved progression.",
      "The camera follows the car; press C to switch views."
    ]
  },
  {
    "id": "midnight-circuit-garage-story-start-fix-2026-10-15",
    "date": "2026-10-15",
    "gameId": "midnight-circuit",
    "kind": "fixes",
    "title": "Published game startup fixed",
    "changes": [
      "Fixed the hosted build failing to start after the cars-and-story update."
    ]
  },
  {
    "id": "rift-runner-rift-runner-five-new-classes-2026-10-14",
    "date": "2026-10-14",
    "gameId": "rift-runner",
    "kind": "updates",
    "version": "2.2",
    "title": "Rift Runner: five new classes",
    "changes": [
      "Expanded to 12 classes with Tempest, Ranger, Juggernaut, Chronomancer, and Riftblade.",
      "Use chain lightning, piercing rifles and homing missiles, shotgun rams, time manipulation, or melee blade cyclones.",
      "Each new class has nine permanent upgrade nodes, its own Q ability, unique visuals, and sound effects.",
      "Use the New arrivals filter to find the added classes. Existing upgrades and scores carry forward."
    ]
  },
  {
    "id": "rift-runner-rift-runner-ranger-combat-balance-2026-10-14",
    "date": "2026-10-14",
    "gameId": "rift-runner",
    "kind": "fixes",
    "version": "2.2",
    "title": "Rift Runner: Ranger combat balance",
    "changes": [
      "Corrected Ranger missile damage and kill healing."
    ]
  },
  {
    "id": "vesper-trials-vesper-trials-a-new-name-and-combat-effects-2026-10-14",
    "date": "2026-10-14",
    "gameId": "vesper-trials",
    "kind": "updates",
    "title": "Vesper Trials: a new name and combat effects",
    "changes": [
      "Renamed Ashfall to Vesper Trials.",
      "Rebuilt the fighter, enemies, and bosses with more detailed shapes, armor, and cloth.",
      "Added weapon trails, sparks, shockwaves, healing spirals, and glow."
    ]
  },
  {
    "id": "emberfall-emberfall-new-horizons-2026-10-14",
    "date": "2026-10-14",
    "gameId": "emberfall",
    "kind": "updates",
    "title": "Emberfall: New Horizons",
    "changes": [
      "Replaced humanoids with textured, animated 3D models.",
      "Rebuilt connected roads and cleared blocked paths.",
      "Added 12 earnable skills, five story quests, and Chapter V's replayable trial.",
      "Press K for skills and J to track the next objective. Existing quest progress and learned skills carry forward."
    ]
  },
  {
    "id": "emberfall-emberfall-freeze-and-second-wind-duration-2026-10-14",
    "date": "2026-10-14",
    "gameId": "emberfall",
    "kind": "fixes",
    "title": "Emberfall: freeze and Second Wind duration",
    "changes": [
      "Prevented small hits from shortening a freeze.",
      "Prevented dodging from shortening Second Wind's protection."
    ]
  },
  {
    "id": "dead-frequency-six-chapters-2026-10-14",
    "date": "2026-10-14",
    "gameId": "dead-frequency",
    "kind": "updates",
    "label": "Game update",
    "title": "Dead Frequency: six chapters, two endings",
    "changes": [
      "Six connected chapters follow a mysterious call, radio investigation, UV clues, wiring puzzle, monster distraction and blackout escape.",
      "Added chapter saves and retries, with a final choice leading to two endings.",
      "Expanded creature models, room detail and unsettling sound."
    ]
  },
  {
    "id": "dead-frequency-station-escape-fixes-2026-10-14",
    "date": "2026-10-14",
    "gameId": "dead-frequency",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "Dead Frequency: cabinet and escape-route fixes",
    "changes": [
      "Fixed the breaker cabinet to the reactor room wall so it no longer floats or turns with the camera.",
      "Removed a bench blocking the blackout escape route.",
      "Fixed checkpoint behavior near a closing door."
    ]
  },
  {
    "id": "the-quiet-between-ten-endings-2026-10-14",
    "date": "2026-10-14",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "Game update",
    "title": "The Quiet Between: ten endings",
    "changes": [
      "Expanded to ten endings with longer, personalized epilogues.",
      "Added six meaningful story choices and opportunities to make amends after a fight.",
      "Added an ending journal and save-file backup options.",
      "Made phone controls clearer. Older progress continues."
    ]
  },
  {
    "id": "the-quiet-between-ending-combat-fixes-2026-10-14",
    "date": "2026-10-14",
    "gameId": "the-quiet-between",
    "kind": "fixes",
    "label": "Bug fixes",
    "title": "The Quiet Between: story, combat and save fixes",
    "changes": [
      "Fixed the final reunion being skipped and the journal showing an empty journey before a save loaded.",
      "Fixed misplaced attack warnings and projectiles disappearing too early.",
      "Fixed audio pause behavior and problems loading older saves."
    ]
  },
  {
    "id": "rift-runner-rift-runner-echoes-of-meridian-2026-10-14",
    "date": "2026-10-14",
    "gameId": "rift-runner",
    "kind": "updates",
    "version": "2.1",
    "title": "Rift Runner: Echoes of Meridian",
    "changes": [
      "Added story textboxes with character portraits, more conversations, and expanded endings.",
      "Improved all eight chapter backgrounds.",
      "Added two bosses for five total and four enemy types for 14 total.",
      "Added an enemy field guide and new sound effects.",
      "Use Enter or Space to advance dialogue."
    ]
  },
  {
    "id": "dead-frequency-station-tools-2026-10-14",
    "date": "2026-10-14",
    "gameId": "dead-frequency",
    "kind": "updates",
    "label": "Game update",
    "title": "Dead Frequency: the station takes shape",
    "changes": [
      "Rebuilt the relay station with solid 3D rooms, furniture and a larger labeled floor plan.",
      "Added The Listener and The Crawler, two monsters that stalk the station.",
      "Uncover Ada's recordings and journal, and use a flashlight, UV lamp, bolt cutters and signal scanner to progress."
    ]
  },
  {
    "id": "rift-runner-rift-runner-campaign-and-class-research-2026-10-14",
    "date": "2026-10-14",
    "gameId": "rift-runner",
    "kind": "updates",
    "version": "2.0",
    "title": "Rift Runner: campaign and class research",
    "changes": [
      "Added Easy, Normal, and Hard difficulty modes.",
      "Added a prominent Story Campaign with expanded dialogue, choices, and endings.",
      "Added seven distinct Q class abilities alongside E: overdrive.",
      "Added 63 permanent class upgrades across branching research trees. Earn fragments by playing.",
      "Expanded combat to 10 enemy types and three distinct bosses, with redesigned menus and pause screen."
    ]
  },
  {
    "id": "emberfall-emberfall-expanded-adventure-and-combat-2026-10-14",
    "date": "2026-10-14",
    "gameId": "emberfall",
    "kind": "updates",
    "title": "Emberfall: expanded adventure and combat",
    "changes": [
      "Expanded the story with cinematic close-ups, playable memory scenes, and two recruitable allies.",
      "Added six enemy types, the Thornheart mini-boss, and a three-phase Aster fight.",
      "Added combos, heavy strikes, parries, ranged magic, rune traps, and an ultimate.",
      "Added interactive camps, shops, upgrades, barrels, rune levers, and a compass with next-step guidance.",
      "Choose from six graphics presets: Potato, Low, Normal, High, Ultra High, and Max. Existing saves carry forward."
    ]
  },
  {
    "id": "emberfall-emberfall-companion-healing-and-boss-reset-2026-10-14",
    "date": "2026-10-14",
    "gameId": "emberfall",
    "kind": "fixes",
    "title": "Emberfall: companion healing and boss reset",
    "changes": [
      "Fixed Lyra's automatic healing.",
      "Defeat now resets boss encounters without leaving stale summons behind."
    ]
  },
  {
    "id": "the-quiet-between-expanded-journey-2026-10-14",
    "date": "2026-10-14",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "Game update",
    "title": "The Quiet Between: a larger journey",
    "changes": [
      "The game now fills the play window.",
      "Expanded combat to twelve enemies, 42 attack patterns and new boss phases.",
      "Added story scenes, conversations and six endings, including hidden routes.",
      "Existing saves continue."
    ]
  },
  {
    "id": "rift-runner-rift-runner-classes-and-the-meridian-story-2026-10-14",
    "date": "2026-10-14",
    "gameId": "rift-runner",
    "kind": "updates",
    "title": "Rift Runner: classes and the Meridian story",
    "changes": [
      "Expanded to seven classes by adding Engineer, Ember, Cryomancer, and Reaper.",
      "Added drones, burning shots, freezing, and life-steal.",
      "Expanded to 28 upgrades with shields, ricochets, orbiting blades, explosions, and combinations.",
      "Added an eight-chapter storyline, a build-changing choice, two endings, and a saved mission log."
    ]
  },
  {
    "id": "hub-achievements-2026-10-19",
    "date": "2026-10-19",
    "gameId": null,
    "kind": "updates",
    "label": "Player achievements",
    "title": "A home for your badges",
    "changes": [
      "Added an Achievements tab for Pumpkin Hunter and future X Games badges.",
      "Track all ten hidden pumpkins, see your earned badge, and access its download and golden-theme reward.",
      "Existing quest progress and account syncing carry forward."
    ]
  },
  {
    "id": "cloudstep-mouse-look-2-0-1-2026-10-19",
    "date": "2026-10-19",
    "gameId": "cloudstep-isles",
    "kind": "updates",
    "label": "Alpha update",
    "version": "2.0.1",
    "title": "Cloudstep: mouse-look and menu improvements",
    "changes": [
      "Move the mouse to turn your view without holding a button.",
      "Playing and resuming capture the cursor; pausing or opening the shop releases it for menus. Escape releases the cursor too.",
      "Touch controls remain available, and the update includes menu-spacing improvements.",
      "Version 2.0.1 is live at the existing Cloudstep Isles play link. Your Dawn Relay campaign progress carries forward."
    ]
  },
  {
    "id": "cloudstep-isles-dawn-relay-2-2026-10-19",
    "date": "2026-10-19",
    "gameId": "cloudstep-isles",
    "kind": "updates",
    "label": "Alpha update",
    "version": "2.0",
    "title": "Cloudstep Isles: The Dawn Relay",
    "changes": [
      "Fixed walking animation while standing still.",
      "Added reliable music across all 6 worlds.",
      "Coins now buy a magnet, faster dash, scarves, and trails—press B.",
      "Added gliding, updrafts, ice, conveyors, and switch bridges.",
      "Added a story, journal, and ending.",
      "Improved platform gaps and collision geometry; 30 complete routes passed testing.",
      "Preserved your existing progress.",
      "Hold G after double-jumping to glide."
    ]
  },
  {
    "id": "cloudstep-isles-dawn-relay-fixes-2026-10-19",
    "date": "2026-10-19",
    "gameId": "cloudstep-isles",
    "kind": "fixes",
    "version": "2.0",
    "title": "Cloudstep movement and music fixes",
    "changes": [
      "Fixed the idle pose so your character's feet stay planted while standing still.",
      "Fixed music recovery after pausing or completing a level.",
      "Reworked jump gaps and routes, including optional islands and moving-platform sections.",
      "Fixed the phone shop opening partway down the item list."
    ]
  },
  {
    "id": "hub-google-signin-fix-2026-10-19",
    "date": "2026-10-19",
    "gameId": null,
    "kind": "fixes",
    "label": "Player accounts",
    "title": "Google sign-in returns to your account",
    "changes": [
      "Fixed a login issue that could close the Google window before X Games finished signing in.",
      "Kept existing game progress and guest saves separate while updating player accounts.",
      "Guest-only navigation now hides while you are signed in."
    ]
  },
  {
    "id": "hub-firebase-cloud-saves-2026-10-19",
    "date": "2026-10-19",
    "gameId": null,
    "kind": "updates",
    "label": "Player accounts",
    "title": "Your progress, wherever you play",
    "changes": [
      "Added optional Google sign-in and private cloud saves across all sixteen games. Guest play remains available.",
      "Connect existing device progress, load your cloud copy, and choose which save to keep when devices differ.",
      "Favorites, recent games, and Pumpkin Hunt rewards can sync with your account. Private game links stay on your device."
    ]
  },
  {
    "id": "hub-private-link-checks-2026-10-19",
    "date": "2026-10-19",
    "gameId": null,
    "kind": "fixes",
    "label": "Private links",
    "title": "Clearer, safer personal game links",
    "changes": [
      "Renamed personal additions to private links and made their device-only visibility clear. Public games are managed by X Games.",
      "Added shared HTTPS, destination, text, duplicate and size checks for manual additions and imports.",
      "Added import previews and an exact-destination review before opening unreviewed private links."
    ]
  },
  {
    "id": "cloudstep-isles-alpha-2026-10-19",
    "date": "2026-10-19",
    "gameId": "cloudstep-isles",
    "kind": "updates",
    "label": "Alpha launch",
    "title": "Cloudstep Isles joins Alpha Games",
    "changes": [
      "Added Cloudstep Isles as the first public alpha game in X Games.",
      "Leap, double-jump and dash through three floating worlds with sky shards and checkpoints.",
      "Added a gameplay thumbnail and a direct play link to cloudstep-isles.pages.dev."
    ]
  },
  {
    "id": "hub-pumpkin-quest-2026-10-19",
    "date": "2026-10-19",
    "gameId": null,
    "kind": "updates",
    "label": "Halloween quest",
    "title": "The Great Pumpkin Hunt is here",
    "changes": [
      "Find ten little glowing pumpkins hidden across the game library, Alpha, Updates, and About.",
      "Collect all ten to earn a downloadable Pumpkin Hunter badge and unlock the golden theme.",
      "Quest progress and your theme choice save in this browser on this device."
    ]
  },
  {
    "id": "hub-halloween-2026-10-19",
    "date": "2026-10-19",
    "gameId": null,
    "kind": "updates",
    "label": "Halloween edition",
    "title": "Fright night. Game night.",
    "changes": [
      "Dressed X Games in midnight purple, glowing orange, pumpkins, bats, and a Halloween banner.",
      "Added Halloween picks and a seasonal spotlight for Dead Frequency, The Hours Between, and Hollow Lantern.",
      "Kept all fifteen public game links, favorites, changelog, alpha tab, and contact details in place."
    ]
  },
  {
    "id": "hub-navigation-2026-10-18",
    "date": "2026-10-18",
    "gameId": null,
    "kind": "updates",
    "title": "More ways to explore X Games",
    "changes": [
      "Added a Changelog & fixes tab with filters for every game and the website.",
      "Added an Alpha games tab for upcoming early builds. No alpha games are available yet.",
      "Added a contact email in About for questions and bug reports."
    ]
  },
  {
    "id": "hub-links-2026-10-18",
    "date": "2026-10-18",
    "gameId": null,
    "kind": "fixes",
    "title": "Consistent play links across the hub",
    "changes": [
      "Updated the library links for twelve games to their new addresses.",
      "Updated the Solstice Drive spotlight and fallback play links to use its new address too."
    ]
  },
  {
    "id": "solstice-drive-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "solstice-drive",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Solstice Drive",
    "changes": [
      "The X Games play link now opens https://solstice-drive.pages.dev/"
    ]
  },
  {
    "id": "vesper-trials-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "vesper-trials",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Vesper Trials",
    "changes": [
      "The X Games play link now opens https://vesper-trials.pages.dev/"
    ]
  },
  {
    "id": "rift-runner-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "rift-runner",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Rift Runner",
    "changes": [
      "The X Games play link now opens https://rift-runner-xq.pages.dev/"
    ]
  },
  {
    "id": "redline-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "redline",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Redline: Impact Lab",
    "changes": [
      "The X Games play link now opens https://redline-impact-lab.pages.dev/"
    ]
  },
  {
    "id": "the-hours-between-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "the-hours-between",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for The Hours Between",
    "changes": [
      "The X Games play link now opens https://the-hours-between-xq.pages.dev/"
    ]
  },
  {
    "id": "asterwick-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "asterwick",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Asterwick",
    "changes": [
      "The X Games play link now opens https://asterwick-castle.pages.dev/"
    ]
  },
  {
    "id": "apex-afterhours-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "apex-afterhours",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for APEX / AFTERHOURS",
    "changes": [
      "The X Games play link now opens https://apex-afterhours.pages.dev/"
    ]
  },
  {
    "id": "dead-frequency-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "dead-frequency",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Dead Frequency",
    "changes": [
      "The X Games play link now opens https://dead-frequency-xq.pages.dev/"
    ]
  },
  {
    "id": "the-quiet-between-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "the-quiet-between",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for The Quiet Between",
    "changes": [
      "The X Games play link now opens https://the-quiet-between.pages.dev/"
    ]
  },
  {
    "id": "emberfall-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "emberfall",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Emberfall: The Last Light",
    "changes": [
      "The X Games play link now opens https://emberfall-last-light.pages.dev/"
    ]
  },
  {
    "id": "midnight-circuit-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "midnight-circuit",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Midnight Circuit",
    "changes": [
      "The X Games play link now opens https://midnight-circuit-143.pages.dev/"
    ]
  },
  {
    "id": "neon-coast-address-2026-10-18",
    "date": "2026-10-18",
    "gameId": "neon-coast",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Neon Coast: After Hours",
    "changes": [
      "The X Games play link now opens https://neon-coast-after-hours.pages.dev/"
    ]
  },
  {
    "id": "astral-archive-address-2026-10-19",
    "date": "2026-10-19",
    "gameId": "astral-archive",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Astral Archive",
    "changes": [
      "The X Games play link now opens https://astral-archive-game.pages.dev/"
    ]
  },
  {
    "id": "hollow-lantern-address-2026-10-19",
    "date": "2026-10-19",
    "gameId": "hollow-lantern",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Hollow Lantern",
    "changes": [
      "The X Games play link now opens https://hollow-lantern-dq1.pages.dev/"
    ]
  },
  {
    "id": "moonfall-courier-address-2026-10-19",
    "date": "2026-10-19",
    "gameId": "moonfall-courier",
    "kind": "updates",
    "label": "Play address",
    "title": "A new home for Moonfall Courier",
    "changes": [
      "The X Games play link now opens https://moonfall-courier-xq.pages.dev/"
    ]
  }
]
